Hidemaro Fujibayashi
Eiji Aonuma
Be A
game
classical
developer
film
information
sequel
Tears of the Kingdom
Hidemaro Fujibayashi
Eiji Aonuma
Be A
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The Legend of Zelda: Ocarina of Time is the anti-Breath of the Wild - polygon.com
polygon.com
22.12.2023 / 17:51

The Legend of Zelda: Ocarina of Time is the anti-Breath of the Wild

There were few moments as iconic, during the birth phase of 3D gaming, as the first time Link stepped onto Hyrule Field in The Legend of Zelda: Ocarina of Time. It was 1998, and games like Virtua Racing, Doom, Descent, and Nintendo’s own Super Mario 64 had already made epochal strides in graphics technology and the possibilities of 3D space. But this was something else.

Nintendo shoots down the idea of a Mario Maker-style Zelda game - gamesradar.com
gamesradar.com
20.12.2023 / 02:42

Nintendo shoots down the idea of a Mario Maker-style Zelda game

Nintendo really isn't vibing with the idea of a Legend of Zelda game done in the style of Super Mario Maker.

Tears of the Kingdom Team Reveal “Two Sides” To Fan-Favorite Character - gameranx.com - county King And Queen
gameranx.com
19.12.2023 / 17:32

Tears of the Kingdom Team Reveal “Two Sides” To Fan-Favorite Character

There were many things that Tears of the Kingdom “did right” upon its release. Regarding its story, one of its best acts was bringing Zelda to the past and having her interact with Hyrule’s first king and queen. As players would find out, the first king of Hyrule, Rauru, would have a huge role in the story, including saving Link from Ganondorf’s curse and helping him understand his new abilities. Polygon translated an interview with the game’s director, Hidemaro Fujibayashi, and the game’s producer, Eiji Aonuma, where the two commented on what it was like to make Rauru and the “two sides” of his character via the time periods gamers met him in. Fujibayashi started with:

Tears of the Kingdom devs talk about the game’s tragic conclusions - polygon.com - county Early - county Hand
polygon.com
19.12.2023 / 16:28

Tears of the Kingdom devs talk about the game’s tragic conclusions

Before players meet Rauru in The Legend of Zelda: Tears of the Kingdom, they see his arm. At the very beginning of the game, Link doesn’t really know what’s going on, but he wakes up with a mysterious appendage that’s not his — and that allows him to harness incredible powers. It’s not much later that Link meets a spirit version of Rauru, the first king of Hyrule and a character who belongs to a race of creatures called the Zonai. In lending Link his arm, Rauru gave the hero the means to go out into the wide world of Hyrule and realize the carefully laid plans of Princess Zelda.

Tears of the Kingdom Director Reveals Key Info About Game’s Lore - gameranx.com - Reveals
gameranx.com
18.12.2023 / 17:27

Tears of the Kingdom Director Reveals Key Info About Game’s Lore

As 2023 comes to a close, many will debate the true “Game of the Year.” We know what The Game Awards thought about the subject, but others aren’t as clear cut. For many others, The Legend of Zelda Tears of the Kingdom is the best game from this year. Whether it is or not is up to you, but the game’s depth is not to be ignored. It had a vast expanse to explore alongside two new realms above and below you to check out. Plus, the game’s story had plenty to offer, with many secrets and hints buried within.

The Next Zelda Game Is Likely Abandoning Tears Of The Kingdom’s Link - screenrant.com
screenrant.com
17.12.2023 / 17:13

The Next Zelda Game Is Likely Abandoning Tears Of The Kingdom’s Link

It is likely that will be the last game to feature its particular version of Link. is a direct sequel to, and because of this, it features and further develops the same incarnation of the famous hero. However, looking towards the future of the franchise, it may soon be time for ’s Link to retire.

Zelda: Tears of the Kingdom devs on why we likely won’t get a Zelda Mario Maker game - polygon.com
polygon.com
16.12.2023 / 17:05

Zelda: Tears of the Kingdom devs on why we likely won’t get a Zelda Mario Maker game

In The Legend of Zelda: Tears of the Kingdom, players didn’t just play through another story set in Hyrule. The sequel to Breath of the Wild took the previous game’s sandbox elements several steps further, allowing players to use a new set of powers to construct machines, weapons, and tools using items in the world. By introducing this, Tears of the Kingdom encouraged players to be truly creative and push the limits of building in the game.

Zelda Boss Is Excited About Next Nintendo Console And What "New" Things It Can Do - gamespot.com
gamespot.com
16.12.2023 / 15:02

Zelda Boss Is Excited About Next Nintendo Console And What "New" Things It Can Do

«It's a feeling of excitement. It's about what will be the new things that we'll be able to do.»

Tears of the Kingdom devs are amped for Zelda’s post-Switch era - polygon.com
polygon.com
16.12.2023 / 14:51

Tears of the Kingdom devs are amped for Zelda’s post-Switch era

The Legend of Zelda and its protagonist, Link, reached new heights this year — literally. The hero soared through the skies and plunged into the deepest depths of Hyrule in The Legend of Zelda: Tears of the Kingdom. The game’s developers took their risks, too: This time around, players wouldn’t just explore but also construct devices with Link’s new set of powers.

Link and Zelda's relationship is "up to the player's imagination", Nintendo says - eurogamer.net
eurogamer.net
14.12.2023 / 15:14

Link and Zelda's relationship is "up to the player's imagination", Nintendo says

Nintendo has said the nature of Link and Zelda's relationship in Zelda: Tears of the Kingdom is open to interpretation, after months of discourse on whether the two characters are dating or not.

Zelda producer calls more linear entries ‘games of the past’ - videogameschronicle.com
videogameschronicle.com
12.12.2023 / 15:19

Zelda producer calls more linear entries ‘games of the past’

Legend of Zelda series producer Eiji Aonuma has said he believes that traditional linear series entries are “games of the past” and called requests from some fans to return to the style “nostalgia”.

Zelda producer Eiji Aonuma thinks linear games are "games of the past" - eurogamer.net
eurogamer.net
12.12.2023 / 13:29

Zelda producer Eiji Aonuma thinks linear games are "games of the past"

Zelda: Tears of the Kingdom producer Eiji Aonuma has responded to fans' hopes of a traditional linear Zelda game, saying he believes games with a strict path are «games of the past».

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