EA's Black Panther game will be open world.
26.03.2024 - 00:47 / digitaltrends.com
It’s been a busy month for gaming enthusiasts. As last week’s Game Developers Conference wrapped up in San Francisco, PAX East kicked off for a fun weekend in Boston. We were on hand for the East Coast show, exploring the show floor to check out some upcoming games.
As always, the show was a celebration of all things gaming. The halls were packed with players, cosplayers, and developers, as well as kiosks full of game demos. We went hands-on with many great titles at this year’s show. These are some of the standouts that you need to know about.
The one game it seemed like no one could stop talking about at PAX East was Lucid. Made by The Matte Black Studio, this 2D action platformer features gorgeous pixel art and buttery smooth Mega Man X-meets-Celeste gameplay. Its colorful Crystal-Punk world looks great, particularly its clever use of depth of field in the background and foreground. It strikes a great balance of resembling something from the Super Nintendo era but with looks and effects that would never have been possible.
RelatedThe levels are interlocking and full of secrets, ala Super Metroid. Defeating enemies using a combination of shooting and sword slashes feels great, and I immediately fell in love with the movement system. You have limited charges of air jumps and dashes, but hitting sword slashes renews them. That means you can chain long combinations in combat or traversal, never touching the ground with skillful play. The most important and hardest-to-describe element of a game like this is feel, and what I played of Lucid absolutely nailed it. This was the surprise hit of the show.
The pitch for Into the Dead: Our Darkest Day is simple: What if State of Decay was a polished 2D side-scroller? That’s the ambitious question developer/publisher PikPok set out to answer in bringing their mobile exclusive Into the Dead franchise to PC for the first time. Set not long after the start of a Zombie apocalypse in 1980s Texas, you control members of a group of survivors trying to figure out how to stay alive in this suddenly broken world. One level had me sneaking through an abandoned house in a residential area, scrounging for food and other useful things I could bring back to my safe house. While there, I overheard an SOS call on the radio from a zombie-infested police station.
Moral choices and risk management are central topics in gameplay. A risky rescue mission into the police station could give me more characters to play as or out to work at my safe house, but I could lose the person I send in to rescue them if I’m not careful. I decide to risk it, and it does not go well. My attempt to go in
EA's Black Panther game will be open world.
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Troubled gaming conglomerate Embracer announced Thursday that it has agreed to sell Gearbox Entertainment, the studio behind the Borderlands games, to Grand Theft Auto publisher Take-Two for $460 million.
Gearbox Software is officially splitting from the Embracer Group, acquired alongside Gearbox Quebec and Gearbox Montreal by Take-Two Interactive for $460 million. However, several studios under Gearbox Entertainment will remain with Embracer, including Gearbox Publishing San Francisco, formerly Perfect World Entertainment.
Gearbox Entertainment, the company behind the fan-favorite series Borderlands, confirms that it has been acquired by Take-Two Interactive/2K. While this is not necessarily surprising, as rumors have swirled around Borderlands and Gearbox's status within Embracer Group for some time, it does come in the middle of the night, almost literally, for many fans around the world.
Embracer has entered an agreement to sell Gearbox Interactive to Take-Two for $460m.