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Stardew Valley dev teases adorable 1.6 feature, Terraria dev responds - pcgamesn.com - Teases
pcgamesn.com
06.10.2023 / 10:59

Stardew Valley dev teases adorable 1.6 feature, Terraria dev responds

Stardew Valley occupies my heart, mind, and soul still, years following its initial release. ConcernedApe created one of the greatest games I’ve ever had the pleasure of playing, and it’s about farming. The solo developer obviously has a maxed-out power level enabling him to make tending to a virtual farm so addictive, and it looks like fellow game devs would agree. Whitney ‘Cenx’ Spinks, co-creator of Terraria, responded to ConcernedApe’s recent 1.6 update teaser in the most wholesome way ever.

Cyberpunk 2077 Fans Discover Idris Elba's Character Undercover In The Base Game - thegamer.com
thegamer.com
30.09.2023 / 00:15

Cyberpunk 2077 Fans Discover Idris Elba's Character Undercover In The Base Game

Cyberpunk 2077's most recent update has added a whole bunch of cool little secrets for players to uncover, and the Phantom Liberty expansion has added even more on top of that. It seems little a new secret is being found every few days, and the latest revolves around Idris Elba's character Solomon Reed who plays a large role in Phantom Liberty. However, it seem like Reed made his way to Cyberpunk 2077 before the expansion even dropped, as players are actually finding the man working his undercover job before even starting the expansion.

Dev cancels Switch port of Wipeout-style racer blaming controversial Unity fees - eurogamer.net
eurogamer.net
25.09.2023 / 18:41

Dev cancels Switch port of Wipeout-style racer blaming controversial Unity fees

Following a tumultuous week for Unity, in which the company infuriated a significant portion of the development community by making dramatic changes to its engine licensing terms — only to then partially walk them back on Friday — at least one studio has had enough, with developer Neognosis announcing it'll no longer be porting its acclaimed Wipeout-inspired racer BallisticNG to Switch as a direct consequence of Unity's actions.

Unity are changing how their heavily criticised "runtime fee" works - rockpapershotgun.com
rockpapershotgun.com
23.09.2023 / 21:37

Unity are changing how their heavily criticised "runtime fee" works

Unity have announced that they're making changes to their "runtime fee" in response to overwhelming negative feedback. The key changes are that the fees no longer apply to developers using Unity Personal, and will only apply to developers using Unity Pro or Unity Enterprise who upgrade the next version of Unity which ships in 2024.

‘I am sorry’: Unity officially walks back on controversial monetization plans - videogameschronicle.com
videogameschronicle.com
23.09.2023 / 10:05

‘I am sorry’: Unity officially walks back on controversial monetization plans

Unity has officially walked back on controversial monetisation plans for its popular game engine.

Game devs react to Unity's updated fee and apology: some "deeply happy," others still worried for the future and eyeing different engines - gamesradar.com
gamesradar.com
22.09.2023 / 21:33

Game devs react to Unity's updated fee and apology: some "deeply happy," others still worried for the future and eyeing different engines

Unity has now formally apologized for the retroactive install fee it abruptly announced earlier this month to the shock of countless game developers, relaxing or removing several key rules but not eliminating the fee altogether. 

Unity announces significant changes to its controversial new pricing plan - eurogamer.net - Announces
eurogamer.net
22.09.2023 / 21:05

Unity announces significant changes to its controversial new pricing plan

Ten days after Unity successfully enraged huge swathes of the development community by announcing sweeping, and wildly unpopular, changes to its Unity Engine business model, the company has said it's «sorry» and walked back on significant aspects of its new pricing plan.

Unity apologizes to devs, reveals updated Runtime Fee policy - gamedeveloper.com - Reveals
gamedeveloper.com
22.09.2023 / 20:17

Unity apologizes to devs, reveals updated Runtime Fee policy

Next Up: Read Game Developer's interview with Unity Create President Marc Whitten , discussing the road to the changes below and what Unity has learned from the backlash surrounding the original Runtime Fee policy.

Unity is sorry about its controversial install fee but isn't removing it completely - gamesradar.com
gamesradar.com
22.09.2023 / 19:01

Unity is sorry about its controversial install fee but isn't removing it completely

It was only a matter of time before Unity offered something in the way of a concession for the controversial install fee it recently unveiled to the horror of game developers. And while the company has offered an unambiguous apology for the way it initially planned to implement the runtime fee, it isn't backpedaling entirely.

Unity is making some changes to its controversial Runtime Fee, thanks community for its “hard feedback” - techradar.com
techradar.com
22.09.2023 / 18:21

Unity is making some changes to its controversial Runtime Fee, thanks community for its “hard feedback”

The president of Unity Create, Marc Whitten, has published an open letter responding to the backlash over the recent Unity Runtime Fee announcement, and has outlined a number of changes that are going to be made to the policy before it’s enforced in 2024.

Terraria devs donate $20K to open-source engines in wake of Unity changes - polygon.com
polygon.com
21.09.2023 / 20:57

Terraria devs donate $20K to open-source engines in wake of Unity changes

Unity might be facing the ire that comes with a near-universal condemnation of a new policy change, but at least things are looking up for two open-source game engines.

Terraria developer Re-Logic pledges over $100,000 to open-source engines following Unity controversy - destructoid.com
destructoid.com
21.09.2023 / 15:21

Terraria developer Re-Logic pledges over $100,000 to open-source engines following Unity controversy

Developers received a nasty surprise when Unity announced that those who use its game engine will be subject to a runtime fee, beginning next year. This runtime fee will be charged monthly on a per-installation basis.

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