Microsoft has announced the first wave of titles coming to Game Pass in May. It’s kicking things off early with Have A Nice Death, a 2D action rogue-like available today on console, PC and the cloud.
23.04.2024 - 08:13 / thesixthaxis.com
Tales of Kenzera: ZAU is an ambitious. This is a Metroidvania not content with only including the usual genre constants of an underpowered protagonist, plentiful power-ups, and a vast labyrinthian land to explore. Instead, developer Surgent Studios has woven the theme of grief throughout everything the player does and experiences. From the visuals, to the combat, to even the rhythm and pacing of exploration; grief underpins it all. The only problem with this is that, so intent were the developers in building a palace of elaborate emotional adornments, they seem to have forgotten about some of the Metroidvania bits.
Zau is a young warrior shaman, grieving the death of his beloved father. Decides to do something about it, he strikes a deal with the God of Death. Should Zau successfully be able to survive the land of Kenzera and vanquish three mighty spirits, then his father will be returned to the realm of the living.
All this information is delivered to the player in rather staid comic book cutscenes, and unfortunately, Zau is a character that’s difficult to like. Irritating, whiny and petulant, his character is one that’s hard to empathise with as the player, and that immediately makes the game’s lofty ambitions to explore grief in a meaningful manner more difficult to engage with.
More successful are the levels that player will explore, so even while they lean into some tried and true gaming conventions – a cave, a swamp, a desert – there is always something wondrous that feels refreshingly new to see. The enemy types don’t share in this same masterful design, though. Forgettable and bland, blasting away at the same interchangeable spirits soon grows tiresome.
These matters aren’t helped by the floaty and impactless combat. Collision detection is an issue throughout the game – every spike you encounter must be much bigger than it looks, like an iceberg or something – but even more so in combat. It never feels like you’re actually hitting an enemy, nor that they are hitting you, turning every encounter into a button-mashing chore.
In an attempt to liven the fisticuffs up, Zau is equipped with two masks – of the Moon and the Sun – that come with distinctive abilities. The idea is that you switch between the two on the fly, but why bother when the Sun mask is so much better than the Moon, and will see you through every battle just fine? The game fails to find an answer to this question, other than forcing you to have to use the puny Moon powerset on occasion.
Platforming and exploration, which are surely the most vital element of a Metroidvania, are poorly handled too. Zau just doesn’t steer very well, responding lazily to player inputs. All too often he’ll overshoot his mark and land on an insta-kill
Microsoft has announced the first wave of titles coming to Game Pass in May. It’s kicking things off early with Have A Nice Death, a 2D action rogue-like available today on console, PC and the cloud.
You’ve heard of the Lands Between, but have you ever considered the Sands Between? That’s not a joke, that’s a genuine area in Another Crab’s Treasure, and I don’t think anything sums up the exact vibe that this game is going for better than the name of that one area. This is a love letter to and a sendup of so much of what FromSoftware has done, all wrapped up in a very cute crab protagonist just trying to get their home back, and a deeply unsettling message about pollution that we all already know, but don’t often get to play through.
Another Crab's Treasure might not look like a soulslike action RPG, but it is one. Take out the dark, oppressive nature of FromSoftware's output and replace it with SpongeBob, and you're more or less there. Purposely juxtaposing the established tropes of the genre, this title offers a fresh, more lighthearted experience without sacrificing the level of challenge you'd expect.
It’s wonderfully ironic that the biggest breath of fresh air the soulslike genre has received in years comes from an adventure that takes place entirely underwater. Where most dodge-rolling action games are drab, bloody, and edgelordian, Another Crab’s Treasure is bursting with bright colors, cartoonish sea creatures, and silly humor. That extreme departure from serious and spooky vibes makes it standout in an increasingly crowded space, even when it follows the formula extremely closely in every other regard. It suffers from overly simplistic combat, a general lack of challenge, and some bugs and camera wonkiness now and again – but with memorable characters, an extremely enjoyable story, and lots of original ideas, Another Crab’s Treasure had me grinning all throughout my 20-hour tour of the ocean floor.
is celebrating its 20th anniversary with three epic expansions which will tie together to form, the first of which is coming later this year with the release of the expansion. While the overarching narrative will be one that looks at the greater picture of with Azeroth's history, Titans, and what is going on with the Sword of Sargeras, will have a more enclosed story going on in a new area.
is the latest indie release from developer and publisher, Aggro Crab. In this Soulslike crab game, players will take on the role of Kril the Hermit Crab as he embarks on a life-changing journey across a polluted ocean to get back his home, encountering over 50 shells and various referential costumes. Though the enemies are tough, Kril will face an even greater struggle in comprehending the state of the world around him and his role in it.
While it wasn’t marketed as being a particularly punishing game, Tales of Kenzera: Zau is by no means easy. You will have plenty of environmental challenges that can instantly sap your life, and the enemies you face — especially the bosses — are no slouches. When you first begin, it will only take a couple of bad hits to send Zau to the land of the dead himself. Alongside the Trinkets you can unlock through hidden challenges around the map, there are also Baobab Trees where Zau can stop to reflect on his journey thus far, have a short dialogue with Kalunga, and get a small addition to his health bar. Like everything in the game, these trees aren’t prohibitively hidden, but you could easily pass one by and have no idea where it was when trying to backtrack. These are all the Baobab Tree locations so you can max out your health bar.
Your main upgrades in a metroidvania like Tales of Kenzera: Zau will always be your new abilities. These transform the way you move and fight, but there are other ways you can make Zau a more powerful shaman. Trinkets are introduced right away, but aren’t given away as freely as you might think. Each one requires you to overcome a small trial that tests your platforming abilities off the main path. Technically, you can miss every single one aside from the one you begin the game with. Even though there are a few fast travel points, backtracking isn’t a particularly fun experience. Here are all the Trinket locations in Tales of Kenzera: Zau, plus which ones you should equip.
Wētā Workshop and Private Division have officially announced a new title, , coming later this year. This is the first collaboration by developer Wētā Workshop, known for its work on the special effects in film series, and Private Division, the prolific publisher of indie games ranging from and to and.
We are in the midst of a Metroidvania renaissance. Metroid: Dread, Ori, Hollow Knight, Dead Cells, and more have kept fans of the genre fully satiated in recent years. 2024 has already seen the launch of one of the genre’s best in Price of Persia: The Lost Crown.
Private Division has finally unveiled the first trailer for Tales of the Shire: A The Lord of the Rings Game.
A few hours ago, Private Division and Wētā Workshop finally shared the first trailer and gameplay details for Tales of the Shire: A Lord of the Rings game.