Microsoft has announced the first wave of titles coming to Game Pass in May. It’s kicking things off early with Have A Nice Death, a 2D action rogue-like available today on console, PC and the cloud.
23.04.2024 - 08:57 / digitaltrends.com / Giovanni Colantonio / Abubakar Salim
Tales of Kenzera: Zau MSRP $20.00 Score Details Pros
As I sit down to write about Tales of Kenzera: Zau, I’m immediately at a loss for words. My instinct is to open with some wisdom about the act of grieving, the painful process that’s at the center of Surgent Studios’ debut. The longer I rack my brain for the perfect words to describe it, the more I come to accept that there is no universal truth. Grief is a messy emotion that takes each person wandering down different paths. The only thing that’s consistent about it is that it’s a journey.
RelatedSurgent Studios founder Abubakar Salim adapts that feeling inTales of Kenzera, a deeply personal project created after his father’s passing. Here, Salim reimagines his own grieving process as a richly detailed 2D Metroidvania steeped in Bantu culture, one filled with both physical and mental battles. It’s a fantastical adventure, but there’s honesty in that approach. How else can you express the larger than life emotions that grief can bring?
Tales of Kenzera: Zau tells an emotionally impactful story reinforced by creative design decisions that put a physical feeling to abstract emotions. Its struggles lie in its approach to the Metroidvania genre, as its surprisingly straightforward structure sometimes undercuts the winding tale of acceptance. It’s an imperfect debut, but that’s fitting for a game about something as messy as grief.
Tales of Kenzera: Zau opens with an effective frame tale that grounds its grander story. It begins in a futuristic city, where a man named Zuberi tends to his late father’s apartment. There, he finds a book that tells the tale of a Shaman named Zau, whose story parallels Zuberi’s. He’s also lost his father, but is dealing with it in his own way; he sets out on a quest to revive his Baba with the help of Kalunga, the God of Death. That setup makesTales of Kenzera’s thesis clear from the jump: Grief is a story. While each person’s tale may look different, each contains valuable wisdom that we can gain by listening to one another. It’s like finding the moral in a fairy tale.
It’s easy to see the big spiritual picture.
That idea works as well as it does thanks to an emotionally honest story that tackles its subject from several angles. Even if you didn’t know the well-publicized inspiration behind the project, it’s clear that it was born out of a raw, open place. Zau, and the characters he meets along his journey, all deal with the stages of grief. The revival quest begins from a place of
Microsoft has announced the first wave of titles coming to Game Pass in May. It’s kicking things off early with Have A Nice Death, a 2D action rogue-like available today on console, PC and the cloud.
Endless Ocean: Luminous MSRP $50.00 Score Details Pros
You’ve heard of the Lands Between, but have you ever considered the Sands Between? That’s not a joke, that’s a genuine area in Another Crab’s Treasure, and I don’t think anything sums up the exact vibe that this game is going for better than the name of that one area. This is a love letter to and a sendup of so much of what FromSoftware has done, all wrapped up in a very cute crab protagonist just trying to get their home back, and a deeply unsettling message about pollution that we all already know, but don’t often get to play through.
Another Crab's Treasure might not look like a soulslike action RPG, but it is one. Take out the dark, oppressive nature of FromSoftware's output and replace it with SpongeBob, and you're more or less there. Purposely juxtaposing the established tropes of the genre, this title offers a fresh, more lighthearted experience without sacrificing the level of challenge you'd expect.
It’s wonderfully ironic that the biggest breath of fresh air the soulslike genre has received in years comes from an adventure that takes place entirely underwater. Where most dodge-rolling action games are drab, bloody, and edgelordian, Another Crab’s Treasure is bursting with bright colors, cartoonish sea creatures, and silly humor. That extreme departure from serious and spooky vibes makes it standout in an increasingly crowded space, even when it follows the formula extremely closely in every other regard. It suffers from overly simplistic combat, a general lack of challenge, and some bugs and camera wonkiness now and again – but with memorable characters, an extremely enjoyable story, and lots of original ideas, Another Crab’s Treasure had me grinning all throughout my 20-hour tour of the ocean floor.
is celebrating its 20th anniversary with three epic expansions which will tie together to form, the first of which is coming later this year with the release of the expansion. While the overarching narrative will be one that looks at the greater picture of with Azeroth's history, Titans, and what is going on with the Sword of Sargeras, will have a more enclosed story going on in a new area.
is the latest indie release from developer and publisher, Aggro Crab. In this Soulslike crab game, players will take on the role of Kril the Hermit Crab as he embarks on a life-changing journey across a polluted ocean to get back his home, encountering over 50 shells and various referential costumes. Though the enemies are tough, Kril will face an even greater struggle in comprehending the state of the world around him and his role in it.
While it wasn’t marketed as being a particularly punishing game, Tales of Kenzera: Zau is by no means easy. You will have plenty of environmental challenges that can instantly sap your life, and the enemies you face — especially the bosses — are no slouches. When you first begin, it will only take a couple of bad hits to send Zau to the land of the dead himself. Alongside the Trinkets you can unlock through hidden challenges around the map, there are also Baobab Trees where Zau can stop to reflect on his journey thus far, have a short dialogue with Kalunga, and get a small addition to his health bar. Like everything in the game, these trees aren’t prohibitively hidden, but you could easily pass one by and have no idea where it was when trying to backtrack. These are all the Baobab Tree locations so you can max out your health bar.
Your main upgrades in a metroidvania like Tales of Kenzera: Zau will always be your new abilities. These transform the way you move and fight, but there are other ways you can make Zau a more powerful shaman. Trinkets are introduced right away, but aren’t given away as freely as you might think. Each one requires you to overcome a small trial that tests your platforming abilities off the main path. Technically, you can miss every single one aside from the one you begin the game with. Even though there are a few fast travel points, backtracking isn’t a particularly fun experience. Here are all the Trinket locations in Tales of Kenzera: Zau, plus which ones you should equip.
We are in the midst of a Metroidvania renaissance. Metroid: Dread, Ori, Hollow Knight, Dead Cells, and more have kept fans of the genre fully satiated in recent years. 2024 has already seen the launch of one of the genre’s best in Price of Persia: The Lost Crown.
is a new game that explores the depths of grief, a topic often avoided in and outside of games. Published by EA Originals, Electronic Arts’ indie-focused label, is a project born out of Surgent Studios’ Abubakar Salim’s own journey through grief. The metroidvania was announced at The Game Awards 2023 by Salim himself, who shared a portion of his story and how the game came into being. is an homage to Salim’s late father, Ali Abubakar, who died over 10 years ago from cancer.
Loss is inevitable, and yet, knowing that makes it no less difficult. Grief is all but guaranteed to touch your life — to touch my life. And, most certainly, it already has. That assuredness — that we’ll all be touched by death — is part of the reason so much art is dedicated to interrogating those feelings. For so long, video games have been one medium that, for all its death, dying, and multiple lives, had not quite unpacked the emotion of grief. There was little reason to: When you die in a video game, you always come back to life. The danger of death amounts to nothing but a few hearts on a screen, a number. Oftentimes, it’s encouraged. The more kills you get, the better. Death is not something to mourn there, but a celebration. But this isn’t a universal truth across all games. More and more video games are exploring what it means to lose — no longer just a level, but the more tangible, life-altering loss. It’s games like Spiritfarer, a “cozy management game about dying,” which is about life after death; What Remains of Edith Finch, about the stories that are left behind; or A Mortician’s Tale, which has you going hands-on with death. You’ll find grief in games, too, that are not explicitly about loss; like I said, it’s inevitable.