A week after Rockstar approved mods from Grand Theft Auto Online's roleplaying community, Take-Two has removed a mod for Grand Theft Auto V that featured AI-generated dialogue.
09.08.2023 - 15:27 / gameranx.com / Interactive
Take-Two Interactive recently had an earnings call, allowing the company to take on some questions from investors. One of which was all about the topic of films and television series. There’s been some uptick regarding successful adaptations lately from video games being the source material. But that doesn’t mean there will be companies looking to take a risk in this entertainment medium. According to the CEO of Take-Two Interactive, Strauss Zelnick, it’s a relatively small economic opportunity.
The two big hitters lately were brought up during the investor’s question. Those being the successful Nintendo film The Super Mario Bros. Movie along with the HBO live-action adaptation series of The Last of Us. Both did incredibly well in the entertainment medium, which had notoriously been difficult for video games to get adapted. But those two success also doesn’t necessarily reflect a trend we’ll see going forward. There were quite a few failed projects that just didn’t quite hit the strides filmmakers were hopeful to see hit with the audience.
Strauss Zelnick went on to say that they are not going to use their balance sheet to invest in films and television projects. While this is still a challenging entertainment medium, the company has been very selective when it comes to licensing. For instance, we know that there are films in the works, such as the upcoming BioShock movie. But it looks like Take-Two Interactive will take the approach of carefully selecting IPs to be adapted. In fact, the future could even rely on the success Take-Two Interactive sees with its current projects in the works.
We think it’s probably a relatively small opportunity economically. We’re not going to use our balance sheet to invest in film and television projects. Those are typically very challenged asset classes with which I’m quite familiar. And to point out two success as notable as they may be, lies the fact that there are many, many failures where money was lost.
Of course, we can easily argue that Take-Two Interactive has quite a few notable IPs that could get adapted into a film. For instance, Rockstar Games has both Grand Theft Auto and the Red Dead Redemption series. Both could potentially be adapted as a cinematic experience or an episodic series. But for now, it looks like despite the recent success we’ve seen from some of the video game IP adaptations, Take-Two Interactive is practicing some caution on the entertainment medium.
A week after Rockstar approved mods from Grand Theft Auto Online's roleplaying community, Take-Two has removed a mod for Grand Theft Auto V that featured AI-generated dialogue.
The developer of a Grand Theft Auto V mod which gave players the ability to chat to NPCs using AI says it’s been removed by Rockstar‘s parent company Take-Two Interactive.
Earlier this month, we covered a new GTA V mod crafted with Inworld AI's Character Engine by modder Bloc. That mod added a whole new storyline to Rockstar's Grand Theft Auto V, though its defining feature was the support for completely unscripted conversation with non-player characters (NPCs). It wasn't Bloc's first attempt at injecting generative AI technology in a game, as he previously did it with Mount & Blade II: Bannerlord and The Elder Scrolls V: Skyrim.
Take-Two has chalked up another body in the GTA modding scene, and barely a week after Rockstar turned heads by buying up the FiveM mod makers. This time the victim was the creator of Sentient Streets, the AI mod that allowed you to chat with, cajole and extort the NPCs of Los Santos that we covered last week. Rockstar's parent company was none too happy with it, apparently, so all trace of it has now been blasted from the internet.
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The creator of a GTA AI mod has had their mod shutdown entirely by Take-Two.
According to Take-Two's Strauss Zelnick, the upcoming port for Rockstar North's Red Dead Redemption deserves to be priced at $50.
There’s a lot of contention at the moment regarding the re-release of Red Dead Redemption. Some fans are not pleased about Rockstar charging $50 for a PS4 port of a 13-year-old game, but Take-Two’s CEO doesn’t appear to agree with them.
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There are quite a few of us waiting on Rockstar Games to finally unveil the next major installment to the Grand Theft Auto franchise. This IP has blown up with each release, and since Grand Theft Auto V, we’ve been forced to wait. It’s not too surprising that there is a relatively larger gap between releases. Grand Theft Auto V was already a massive hit, and it blew up even more when Rockstar Games brought out Grand Theft Auto Online. Developers, along with its parent company, Take-Two Interactive, were getting a real money-maker game that continued to sell years after its release.
Take-Two CEO Strauss Zelnick has some surprisingly pro-consumer things to say about backwards compatibility on Nintendo’s next console.
We’ve known for a while now that the next mainline Grand Theft Auto game is in the works, and with GTA 5 now a decade old, it’s no surprise that anticipation surrounding the game continues to climb with every passing day, even if the only thing we officially know about it is that it’s in development. Reports have, of course, suggested in recent months that Grand Theft Auto 6 is going to launch within the next year and a half (or thereabouts), and recent comments by Rockstar’s parent company Take-Two Interactive continue to point in that direction.