A week after Rockstar approved mods from Grand Theft Auto Online's roleplaying community, Take-Two has removed a mod for Grand Theft Auto V that featured AI-generated dialogue.
01.08.2023 - 15:59 / gamesindustry.biz
Take-Two has doubled the pay of its top executives, as detailed in its annual proxy filing.
The publisher has doubled pay for its top executives, CEO Strauss Zelnick, and company president Karl Slatoff, as spotted by Axios.
Take-Two's annual proxy statement disclosed Zelnick and Slatoff's pay of $72.3 million in a mix of cash and stock, which is split 60/40 between them.
Take-Two reported that the compensation it actually paid Zelnick in fiscal 2023 was $42.1 million, more than two-and-a-half times the previous year's amount, but slightly beneath that of fiscal 2021, the first year of the pandemic.
The executives are paid jointly through the management company ZMC, of which they are partners. Zelnick and Slatoff were paid $30 million in the previous fiscal year.
Take-Two revised its compensation deal with Zelnick and Slatoff in 2022, increasing the portion of their pay that is contingent on performance to 71% to 77%.
Additionally, the company hitting growth goals for microtransactions now determines 25% of their possible compensation, compared to 12.5% previously.
In a letter to shareholders, Zelnick described the last fiscal year as a "milestone year" for Take-Two, citing their net bookings of $5.28 billion which were largely shaped by the acquisition of mobile developer Zynga.
Revenues were up 53% for the year, but the company posted net losses of $1.12 billion after years of net profits.
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A week after Rockstar approved mods from Grand Theft Auto Online's roleplaying community, Take-Two has removed a mod for Grand Theft Auto V that featured AI-generated dialogue.
Earlier this month, we covered a new GTA V mod crafted with Inworld AI's Character Engine by modder Bloc. That mod added a whole new storyline to Rockstar's Grand Theft Auto V, though its defining feature was the support for completely unscripted conversation with non-player characters (NPCs). It wasn't Bloc's first attempt at injecting generative AI technology in a game, as he previously did it with Mount & Blade II: Bannerlord and The Elder Scrolls V: Skyrim.
Take-Two has chalked up another body in the GTA modding scene, and barely a week after Rockstar turned heads by buying up the FiveM mod makers. This time the victim was the creator of Sentient Streets, the AI mod that allowed you to chat with, cajole and extort the NPCs of Los Santos that we covered last week. Rockstar's parent company was none too happy with it, apparently, so all trace of it has now been blasted from the internet.
A popular mod for GTA 5 has been removed from Nexus Mods due to a DMCA takedown from Take-Two Interactive, according to its creator.
The creator of an eye-catching Grand Theft Auto 5 mod that promised a living, AI-powered story mode has admitted defeat after Take-Two hauled the mod offline.
The creator of a GTA AI mod has had their mod shutdown entirely by Take-Two.
There’s a lot of contention at the moment regarding the re-release of Red Dead Redemption. Some fans are not pleased about Rockstar charging $50 for a PS4 port of a 13-year-old game, but Take-Two’s CEO doesn’t appear to agree with them.
Grand Theft Auto V is still performing above expectations and drove results at Rockstar Games parent company Take-Two, and all signs point to a sequel close on the horizon.
Take-Two Interactive recently had an earnings call, allowing the company to take on some questions from investors. One of which was all about the topic of films and television series. There’s been some uptick regarding successful adaptations lately from video games being the source material. But that doesn’t mean there will be companies looking to take a risk in this entertainment medium. According to the CEO of Take-Two Interactive, Strauss Zelnick, it’s a relatively small economic opportunity.
Take-Two's CEO gets a bigger payday if the company makes more money from microtransactions.
There are quite a few of us waiting on Rockstar Games to finally unveil the next major installment to the Grand Theft Auto franchise. This IP has blown up with each release, and since Grand Theft Auto V, we’ve been forced to wait. It’s not too surprising that there is a relatively larger gap between releases. Grand Theft Auto V was already a massive hit, and it blew up even more when Rockstar Games brought out Grand Theft Auto Online. Developers, along with its parent company, Take-Two Interactive, were getting a real money-maker game that continued to sell years after its release.
Take-Two CEO Strauss Zelnick has some surprisingly pro-consumer things to say about backwards compatibility on Nintendo’s next console.