The game's production is going smoothly.
17.11.2023 - 13:31 / gamesindustry.biz
A story has been doing the rounds that Strauss Zelnick, the CEO of GTA publisher Take-Two, thinks games should be priced by the hour.
This has come from a quote in Take-Two's Q2 earnings call when a Goldman Sachs analyst asked Zelnick for his views on subscription pricing in the broader entertainment market.
Zelnick's answer actually doesn't suggest games should be priced hourly. Instead, his response is simply the same long-held view from executives in this business that video games (broadly speaking) are good value for money because of the depth and, yes, length of the experience.
Here's the quote: "In terms of pricing for any entertainment property, basically the algorithm is the value of the expected entertainment usage, which is to say that the per-hour value times the number of expected hours, plus the terminal value that's perceived by the customer in ownership if the title is owned or subscribed to. And, you'll see that, that bears out in every kind of entertainment vehicle.
"By that standard, our frontline prices are still very, very low because we offer many hours of engagement. The value of the engagement is very high. So, I think the industry, as a whole, offers a terrific price-to-value opportunity for consumers. That doesn't necessarily mean that the industry has pricing power or wants to have pricing power. However, there is a great deal of value offered. And look, it's our strategy here to deliver much more value than what we charge consumers. It's always been our strategy here. We want to make sure the experience is first-class, and the nature of the experience is not just the quality of what we offer, it's also what you pay for it, everyone knows that anecdotally."
"Our frontline prices are still very, very low because we offer many hours of engagement"
Zelnick is speaking to the idea that video games are worth the asking price because of the amount of entertainment you're getting out of them. 80 hours of gameplay in GTA 5 for $60 is better value for money than two hours of the Barbie movie for $12, for example.
Now Zelnick is talking about games generally. He's not arguing that Spider-Man 2 should be cheaper than Baldur's Gate 3 because of its length. But even so, is he right? Is the amount of hours of entertainment a major considering for gamers when it comes to their value perception?
It's worth noting that value is a complicated concept that differs by person, product and brand. Ask a gamer what they think about buying a mobile game $10 and how they feel about spending $70 on a console game, and you'll likely get a different answer, for example.
Looking at the data, and it seems clear that quality games that last a while tend to do very well. I've picked some of this
The game's production is going smoothly.
Intel Core i5 13600K | 14 cores, 24 threads | 6 P-cores + 8 E-cores | 5.1GHz | LGA 1700 | $329$270 at Amazon (save $59)The Intel Core i5 13600K currently tops our recommendations for the best CPUs for gaming, and it's not hard to see why. Beyond its great gaming performance this is a multi-tasking marvel, and rivals the more expensive Core i9 12900K in both single-threaded and multi-threaded benchmarks. It's an all-round powerhouse, and although the 14th gen versions are now available, the performance is more or less identical. And since this one's cheaper, it makes sense to buy it, doesn't it?
Gaming chairs have a tendency to cost an arm and a leg. That fact really makes things tricky if you're shopping online for Black Friday, because it's already hard enough to judge the quality and comfort of a seat by looking at pictures. When you look at prices, the stakes feel extremely high, because it's not like a pricey high-end chair is a mistake you'll be able to afford twice.
Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more.
The Simpsons Hit & Run—a GTA-style send-up that somehow managed to be actually pretty dang good—came out in 2003 to some stirring commercial success. I have some fond memories of romping around Springfield as an accident-prone Homer, and while I'm certainly not alone, the game never had a sequel. Turns out, it very nearly had four.
GTA 6 developer Rockstar Games were once working on a zombie survival game set on a Scottish island, which sounds like a mixture of GTA: Vice City and legendary Arma mod DayZ. That's according to former technical director Obbe Vermeij, who joined Rockstar North in 1995 back when it was called DMA Design, and left in 2009 following the release of GTA 4. In the run-up to the GTA 6 trailer reveal this month, he's started blogging about the development of several Rockstar games, from GTA through grotty snuff film simulator Manhunt to cancelled projects such as the zombie title and Cold War stealth fest Agent.
Fantasy shooter Immortals of Aveum failed to hit sales expectations due to the sheer number of games coming out at the same time.
Valve founder Gabe Newell has shared his thoughts on realism in games, revealing that he's never thought of it as "fun."
A former Nintendo employee who worked for the company in Japan says he thought it was “hell” for “average people”.
David Harbour has been playing , and his opinion of the game is spot-on, for the most part, anyway. In a recent interview, the actor had some things to say about Bethesda’s latest title that echoes the consensus about the game. It’s great to see that he has his finger on the community's pulse, but a few details could be added to flesh out the actor’s sentiment.
Payday 3's release and sales expectations have been discussed by both developer Starbreeze and the studio's parent company Embracer.
After the mega success of its Sonic movie adaptations, Sega says Yakuza and Persona don't have to just be video game series.