Yesterday (Tuesday, September 12), it was announced that the game engine Unity will soon begin charging developers a monthly fee based on the number of installs their games have, in a move that has left many indie studios upset and frustrated.
24.08.2023 - 17:31 / polygon.com
I’ve been waiting to watch Junk Head for over a decade.
That may sound like an exaggeration, but I’m being serious: Takahide Hori, the director and lead animator, first teased the dark stop-motion sci-fi horror film all the way back in 2013 when he released the first 30 minutes of the movie online as a stand-alone short. Despite being completed in 2017 and receiving rave reviews on the festival circuits, the feature-length version of Junk Head wasn’t released in Japanese theaters until 2021 — with virtually no word on an American release afterward.
So you can imagine my surprise when I discovered that Junk Head was available to rent on Amazon, without any sort of fanfare or announcement. I’m happy to report back that Junk Head was worth the wait, and that it would make for an excellent double feature with another similar stop-motion passion project: Phil Tippett’s Mad God.
Junk Head takes place in a distant future where humanity has devised a means of indefinitely extending their lifespans at the cost of losing the ability to reproduce. When a mysterious virus wipes out much of the remaining human population, a cyborg explorer volunteers to study the unique reproductive system of the Marigans — artificial humans created centuries ago who live in the bowels of the planet — as part of a last-ditch effort to save humanity. Unfortunately, the cyborg’s craft is damaged mid-descent, injuring the pilot and destroying their body — save for their head. With no memory of their prior life, the cyborg must navigate the wondrous and terrifying underworld in search of not only their own identity, but an answer to the question of humanity’s imminent future.
Produced over the course of seven years by Hori, a self-taught filmmaker and artist who drew on his professional experience as a theme park interior decorator and carpenter to sculpt each of the characters by hand, Junk Head was painstakingly animated across 140,000 stop-motion shots. Standout sequences include Junk Head being taken in by a village of haggard engineers who are governed by a group of tall, muscular female elders clad in red latex suits and platform boots, as well as the film’s climactic fight between a trio of comical monster hunters and a hulking Giger-like monstrosity. Both scenes stand as testaments to Hori’s studious attention to detail and his exacting creative vision.
Given the quality of the film’s animation, one would be surprised to learn that the decision to produce Junk Head as a stop-motion film was motivated more in part by Hori’s relative inexperience and gung-ho enthusiasm for filmmaking than it was by deliberate intention. “Everything started from my misunderstanding,” Hori said in an interview with Little White Lies. “I’m not
Yesterday (Tuesday, September 12), it was announced that the game engine Unity will soon begin charging developers a monthly fee based on the number of installs their games have, in a move that has left many indie studios upset and frustrated.
The first time I heard of Steam it was, as you might expect, in conjunction with the release of a little FPS called Half-Life 2 back in 2004. You needed Steam to access it, whether you bought the digital version or a retail copy. Given relative unfamiliarity with digital distribution, the nascent status of broadband internet in the UK and US, and the much greater importance of physical game sales at the time, this caused quite a stir. I remember being alarmed by an op-ed over on GameRevolution.com that held forth at length about the risk of conflicts between Steam and other software, if players were outright required to leave it running. How quaint those anxieties seem today - the day of Steam's 20th anniversary. And yet, there's nothing quaint about Steam's ability to shape the field in which it operates.
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Sundays are for being in awe of backpacks that pack into themselves. Before you scrunch it into a ball, let's read this week's best writing about games (and game related things).
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