Publisher Sony Interactive Entertainment and developer SHIFT UP have released the second chapter in its developer diary series “The Journey” for action adventure game Stellar Blade.
04.04.2024 - 02:27 / thegamer.com / Kim Hyung Tae
Stellar Blade's demo launched a few days ago, giving us a good idea as to how the game will play. From what we've seen from the trailers, most of us assumed that Stellar Blade was more of a hack and slash title, but it actually plays a lot more like a strange Sekiro/Nier Automata hybrid. It's pretty tough too, which isn't surprising given its inspirations, but there is one thing we can all do to make sure we don't make the game harder than it needs to be.
Most of the pre-release conversation surrounding Stellar Blade has been about main character Eve and her body, and while some of you may find that sort of thing one of the game's main draws, you'll actually want to cover her up as much as possible if you don't want to go through several controllers during the game's boss fights. In fact, Stellar Blade's own director, Kim Hyung Tae, has suggested that players should "wear clothes as much as possible" to make the game easier.
In an interview with Famitsu, Kim Hyung Tae goes into detail about Eve's Skin Suit, the piece of "clothing" that she originally starts the game in before quickly donning her cover art outfit. Stellar Blade is an incredibly raunchy game, so it obviously allows you to equip the Skin Suit whenever you like, but Kim Hyung Tae warns that it has "no defensive function" and that the game's difficulty will "increase dramatically" if you decide to wear it all the time.
Having the Skin Suit constantly equipped is essentially playing Stellar Blade in super hard mode, like playing Elden Ring while rolling in real life or without walking, and should probably only be attempted if you're a savant with the game's combat system. Anything less and you're more than likely find Eve's exquisitely rendered keister spread across the pavement by every enemy you come across.
I know that won't stop some of you though, especially with the game having soulslike inspirations. That's a fanbase that thrives on a challenge, and I can guarantee you we'll have a "Skin Suit Any %" speedrun locked in less than a week after launch.
Publisher Sony Interactive Entertainment and developer SHIFT UP have released the second chapter in its developer diary series “The Journey” for action adventure game Stellar Blade.
An executive of Electronic Arts Japan has criticised the Japanese video game ratings board for allowing upcoming action game Stellar Blade to be released uncensored while EA's own Dead Space was banned in the country.
Stellar Blade will receive an "uncensored" release in all regions, according to developer Shift Up. This was just announced in a tweet and specifically mentions that this includes the Japanese release, meaning that all of the content in-game will be the same regardless of where you buy it from
It seems we aren't the only ones counting down the hours until the release of the PS5-exclusive Stellar Blade. Developer ShiftUp has posted an impossibly drawn-out clip of the «secrets» contained within the game's PS5 physical box, which, as far as we can tell, amounts to a reversible cover/dust jacket and a download code for some cosmetic goodies.
Nier director Yoko Taro says that the upcoming action RPG Stellar Blade makes him "quite jealous" as he reckons it's "much better" than Automata itself – strong words of praise, if not a tad self-deprecating from Taro.
Stellar Blade developer Shift Up, previously known for the likes of Goddess of Victory: Nikke, has repeatedly discussed the challenges of shifting to a more ambitious, current-gen action RPG, especially in a mobile-dominated market like South Korea's. In a new making-of documentary from PlayStation, some of the studio's heads explain in more detail that "many people felt we were out of our mind" for pursuing this project and platform.
With a demo currently pulling in almost double the players of the Final Fantasy VII Rebirth demo, Stellar Blade is turning heads, and not just for the reason you’d think. While many on social media are pointing at the heroine’s assets for the game’s popularity, its gameplay has been seeing ample praise, predicting great things for release day on April 26.
Publisher Sony Interactive Entertainment and developer SHIFT UP have released the first chapter in a series of developer diaries for action adventure game Stellar Blade. The first chapter is titled “The Journey.”
Shift Up has asked players to “go easy” on the Stellar Blade demo, which is proving to be a hit with players.
To celebrate the launch of Stellar Blade in Indonesia, we are organizing a meet and greet event featuringLarissa Rochefort who will be cosplaying as EVE, the main protagonist from Stellar Blade.
To celebrate the launch of Stellar Blade in Malaysia, we are organizing a meet and greet event featuring Le Josette, who will be cosplaying as EVE, the main protagonist from Stellar Blade. Le Josette is Malaysia-based content creator, game streamer, and cosplayer who is known for her passion for cosplay, gaming, and anime. With her popularity in the local gaming scene, as well as her established reputation in cosplay, she is an ideal candidate to represent the main character of Stellar Blade in this one-day only event in Malaysia.
Stellar Blade’s launch date is approaching pretty quickly, as we’ll be zipping around and slashing up enemies as Eve in just a couple of weeks. To prepare themselves as much as possible, fans of the title have been using the demo to get some practice in, adjust to the game’s combat, and get some grinding down to ensure they’re nice and ready.