Manor Lords solo developer Slavic Magic suspects some players aren't enjoying the city builder's farming element because they don't understand how it works at a fundamental level.
16.04.2024 - 15:39 / gamesradar.com / Ali Jones / Greg Styczen
Manor Lords, the hotly-anticipated medieval city-builder that recently became the most-wishlisted game on Steam, has gained 500,000 prospective players in the past three months - far more than its solo developer's girlfriend predicted it would ever gain.
Yesterday, Manor Lords publisher Hooded Horse confirmed that it had hit 2.5 million wishlists on Steam, a milestone likely hit off the back of the news that the strategy game had overtaken Hades 2 to become the most-anticipated game on Valve's platform. It's an impressive feat - many of the top-performing games on the wishlist chart are sequels to beloved games - Hades, Hollow Knight, Ark, Frostpunk, and Stalker all maintain a presence in the top ten, but Manor Lords sits ahead of all of them.
Every minute brings us closer to the release of Manor Lords, and with each tick, the community grows.Thanks to your support, Manor Lords has reached an astonishing 2.5 million wishlists.Congratulations to @LordsManor on this exceptional success — what an achievement! pic.twitter.com/iFflQJYhYVApril 15, 2024
An upcoming release date is also likely to be a factor in that success - Manor Lords is the earliest release in that top ten. Due to release into early access on April 26, it's a long way ahead of the next game down the chronological pecking order: Frostpunk 2 is due to launch at the end of July.
Two aspects of Manor Lords' development make its success extra enjoyable to behold: the first is that it was created by a single developer, one who looks set to have a Stardew Valley-esque life transformation in a couple of weeks. The other is the fact that this success story seems so unexpected. Back when Manor Lords hit two million wishlists in January, solo developer Greg Styczeń said that his girlfriend only ever expected the game to rack up 7,000 wishlists. That guess was made in 2020, and while it's been a long time since then, that number has been proved very wrong - Manor Lords has racked up over 70 times more wishlists than that in the last three months alone.
I played the medieval city builder-meets-RTS game that has 2 million wishlists on Steam and it blew my tiny mind.
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Manor Lords solo developer Slavic Magic suspects some players aren't enjoying the city builder's farming element because they don't understand how it works at a fundamental level.
Whereas most FromSoftware received two DLCs, Elden Ring will only get Shadow of the Erdtree, FromSoftware president and Game Director Hidetaka Miyazaki confirmed to the Chinese website Campfire Camp, thus effectively denying previous rumors of a second expansion slated for 2025.
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The high-fidelity rustic hurly-burly of Manor Lords is all very well, but some of us yearn for a simpler and perhaps, more elegant age, when city builders looked like a bunch of copulating squares, and could run on PCs with approximately the computing power of a slice of bread (toasted, but not buttered). Step forward Mini Settlers, which has a free prologue version you might try if you're weary of Manor Lording, or you've already exhausted the play possibilities of early access Franconia.
Manor Lords’ huge Steam wishlists have translated into a bumper launch that saw over one million copies sold in just a day.
I want to preface this by saying I have a certain fondness for Bandai Namco's anime video game adaptations. Sure, the studio pumps 'em out like Dairy Queen and chocolate soft serve on a hot Phoenix day, and yes, very few of them are objectively great games, but there's a consistency to the way it makes serviceable interactive versions of beloved anime stories that I find comforting. For example, Dragon Ball Z: Kakarot is a solid 3.5/5 that I happen to love simply because I love the source material, not because the game itself is anything special.
City-builder sensation Manor Lords has broken genre records on Steam, selling more than one million copies a little over a day after launch.
Do you know what dimidiation is? Unless you happen to be a scholar of medieval heraldry, you probably don’t. It’s an older method of combining two or more coats of arms into a single shield to denote a union of, say, two families. In dimidiation, the two coats of arms would be cut down the middle, so you might end up with a shield featuring a griffin’s head stuck to a horse’s rear. Later on, it became more common to simply feature the two coats of arms side by side (a practice known as impalement), which is less confusing and more aesthetically pleasing, but also less funny.
Afternoon, conveyor belt fans! Good news, I think I may have discovered the first genuinely cosy automation game. Attempts have been made at cosy automation and automated cosiness in the past – Satisfactory is on the sunnier side, providing you enable the right settings, and Shapez 2 has lots of rounded edges. But IDK, there’s something about the ravages of mass industry that doesn’t quite gel with zoomorphic raccoon baristas and other such wholesome trappings. Have you ever encountered a cuddly smokestack? How about a cuddly just-in-time network?
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Manor Lords is launching into Early Access next week, and as the milestone approaches, its developer is taking a moment to remind fans what the game isn't.