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Starfield Devs Had to Make the Ship Combat AI ‘Really Stupid’ to Get It Right, Says Howard - wccftech.com - county Price
wccftech.com
02.10.2023 / 19:21

Starfield Devs Had to Make the Ship Combat AI ‘Really Stupid’ to Get It Right, Says Howard

One of the main new systems that Bethesda Game Studios had to implement in Starfield was ship combat. Speaking with Insomniac Games CEO Ted Price in the latest episode of The AIAS Game Maker's Notebook Podcast, Game Director Todd Howard discussed the influences (FTL and early MechWarrior games) and revealed that the studio had to make the AI 'really stupid' to get ship combat to be fun for everyone.

Starfield Director Says it’s “Intentionally Made to be Played for a Long Time” - gamingbolt.com
gamingbolt.com
01.10.2023 / 17:23

Starfield Director Says it’s “Intentionally Made to be Played for a Long Time”

Bethesda Game Studios’ Starfield launched last month and received praise from critics (check out our review) and players. However, with more than 1000 planets, extensive ship-building and several activities, the space-faring RPG’s journey is only beginning.

Todd Howard says Starfield was ‘intentionally made to be played for a long time’ - videogameschronicle.com
videogameschronicle.com
01.10.2023 / 16:47

Todd Howard says Starfield was ‘intentionally made to be played for a long time’

Starfield director Todd Howard has said that Starfield was intentionally made to be played for a long time.

Todd Howard didn't expect your Starfield ships to go so hard: "If you give the people the tools, they will surprise you so much" - gamesradar.com
gamesradar.com
30.09.2023 / 21:57

Todd Howard didn't expect your Starfield ships to go so hard: "If you give the people the tools, they will surprise you so much"

Bethesda Game Studio’s creative director, Todd Howard, wasn’t expecting our Starfield ships to be so damn cool.

Todd Howard says expectations for Starfield changed because everything is an RPG now: "I can't look at a game that doesn't have XP and leveling" - gamesradar.com
gamesradar.com
30.09.2023 / 14:09

Todd Howard says expectations for Starfield changed because everything is an RPG now: "I can't look at a game that doesn't have XP and leveling"

Bethesda boss Todd Howard reckons many games are some sort of RPG nowadays, which is partly why Starfield doubles down on the studio's classical role-playing style to stand out in the crowd.

Starfield was intentionally made to be played for years, says Todd Howard - techradar.com
techradar.com
29.09.2023 / 15:57

Starfield was intentionally made to be played for years, says Todd Howard

Starfield director Todd Howard says that Bethesda's sci-fi RPG was «intentionally» designed to be played for a long time and that he expects to still be working to update the game for the next five years.

Good news for The Elder Scrolls 6: Bethesda tried a new testing process with Starfield and Todd Howard says it worked so well that it's the new standard - gamesradar.com - Poland - county Price
gamesradar.com
26.09.2023 / 22:31

Good news for The Elder Scrolls 6: Bethesda tried a new testing process with Starfield and Todd Howard says it worked so well that it's the new standard

Starfield was extensively playtested by Bethesda devs often working from home, and Todd Howard says this approach worked so well that the studio's going to apply the method to its future games, with the studio's next confirmed, albeit far-off project obviously being The Elder Scrolls 6.

Starfield's planets were initially much harsher, until Bethesda "nerfed the hell" out of status effects - rockpapershotgun.com
rockpapershotgun.com
26.09.2023 / 21:17

Starfield's planets were initially much harsher, until Bethesda "nerfed the hell" out of status effects

If you land and go exploring on one of Starfield's many planets, you might become afflicted with a status effect. It won't bother you too much, though, and you can cure the effect with an item or a quick trip to a doctor.

Todd Howard says Starfield's planetary survival systems were originally 'very punitive' but 'we just nerfed the hell out of it' - pcgamer.com
pcgamer.com
26.09.2023 / 21:13

Todd Howard says Starfield's planetary survival systems were originally 'very punitive' but 'we just nerfed the hell out of it'

I've walked on nearly 200 different planets in Starfield in environments ranging from frozen tundra to baking infernos to toxic atmospheres. And in all that time I've only suffered one affliction that I felt a need to rush to a doctor to fix: I contracted a lung condition that eventually got so bad it made sprinting consume my oxygen supply in a matter of seconds, and I didn't have the meds to cure it myself.

To test Starfield, Bethesda gave the team a build that was "basically done" last year and said "this should be the game you're playing over the holiday" - gamesradar.com - Poland
gamesradar.com
26.09.2023 / 20:51

To test Starfield, Bethesda gave the team a build that was "basically done" last year and said "this should be the game you're playing over the holiday"

Bethesda boss Todd Howard says Starfield was "basically done" by holiday 2022, and to help test the mammoth RPG, virtually everyone on the development team got a build to play on their own Xbox consoles and PCs at home.

Bethesda Spent A Year Of Starfield’s Development Just On Bugs - gameranx.com
gameranx.com
26.09.2023 / 20:23

Bethesda Spent A Year Of Starfield’s Development Just On Bugs

As gamers have been reminded time and time again over the last several years, the bug testing phase of a video game’s development is arguably one of the most important things that has to be done well, or else the game will be incredibly problematic at launch. We can all think of recent titles in the last year or two that have suffered heavily because the game was rushed to release instead of spending more time in QA. With bigger titles like Starfield, the QA process is even MORE intensive because the developers have more to deal with regarding characters, worlds, vehicles, etc.

Todd Howard says that Starfield's ship AI sucks on purpose so players can actually hit stuff: 'You have to make the AI really stupid' - pcgamer.com
pcgamer.com
26.09.2023 / 16:35

Todd Howard says that Starfield's ship AI sucks on purpose so players can actually hit stuff: 'You have to make the AI really stupid'

Bethesda is known for making big, blockbuster RPGs—but Starfield's space combat was a totally new frontier for the team. I've personally found a decent bit of fun in zipping around and knocking pirates out of the sky, even if it's clearly not the game's main focus. I don't envy the devs saddled with the task of balancing dogfights in space.

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