Bethesda boss Todd Howard says Starfield was designed and built for longevity, even more so than RPGs like Skyrim or any of the modern Fallouts, with the studio already considering how the game will evolve for years and years to come.
14.09.2023 - 06:35 / gadgets.ndtv.com / Todd Howard
Starfield is getting support for Nvidia DLSS in a future update. In a blog post, Bethesda claimed that it will address some of the highly-requested features and make quality-of-life improvements through a series of regular updates. These include an in-game FOV slider, which so far, players have been adjusting by editing a .ini text file, alongside brightness and contrast controls, and an HDR calibration menu. But before that, the developer has dropped a small hotfix today, to help iron out any ‘top blocker bugs' that are interfering with the general experience in the beloved space RPG. Dubbed version 1.7.29, the hotfix brings improvements to Starfield's performance on the Xbox Series S/X by reducing crashes. It also fixes some quest-ending bugs.
For now, the PC version of Starfield lacks support for Nvidia's DLSS upscaling tech, which often helps with achieving higher framerate in games, without sacrificing visual fidelity. Before launch, AMD was confirmed as the ‘exclusive partner' for the title, which led to the settings menu only providing the option to enable the AI-powered FSR 2.0 upscaling tech, which has often been panned by players for resulting in fuzzy textures. Understandably, this led to some controversy and fans ended up using mods that would enable the feature. Following that, AMD stressed there was nothing preventing Bethesda from incorporating DLSS into Starfield and now, it's soon officially inbound.
The studio also expressed interest in adding ‘city maps' to the game since the current, empty ones have been universally disliked for not providing any actual information. It will be added “in the future.” Support for ultra-wide displays — specifically, 32:9 monitors — is also on the way, in addition to a dedicated button to consume food. Eating food in Starfield restores minuscule amounts of HP, but doing so on the run is a considerably slow process of adding them to the inventory, and then opening the menu. The update would make it so you can hit a button to directly consume food items off the table — instantaneously.
“This is a game we'll be supporting for years and years to come, so please keep all the feedback coming!”, the blog post reads. “We're also working closely with Nvidia, AMD, and Intel on driver support, and each update will include new stability and performance improvements.” The latter is, of course, in reference to reports of poor optimisation on the PC version, which was even brought up on live television. On the side, Bethesda is working on bringing official mod support to Starfield, wherein ‘Creations' will be available to use across both PC and console — similar to Fallout 4 and The Elder Scrolls V: Skyrim. It will be out in 2024, with director Todd Howard expecting
Bethesda boss Todd Howard says Starfield was designed and built for longevity, even more so than RPGs like Skyrim or any of the modern Fallouts, with the studio already considering how the game will evolve for years and years to come.
If you're tired of Starfield encumbrance, guess what: it's your own fault. Even director Todd Howard will tell you that you should stop picking everything up.
Starfield was extensively playtested by Bethesda devs often working from home, and Todd Howard says this approach worked so well that the studio's going to apply the method to its future games, with the studio's next confirmed, albeit far-off project obviously being The Elder Scrolls 6.
Bethesda boss Todd Howard says Starfield was "basically done" by holiday 2022, and to help test the mammoth RPG, virtually everyone on the development team got a build to play on their own Xbox consoles and PCs at home.
A massive leak of Bethesda's planned release schedule reveals plans for The Elder Scrolls IV: Oblivion, Fallout 3 remasters, as well as sequels like Dishonored 3 and Ghostwire: Tokyo 2.
Bethesda has announced that it plans to add official Nvidia DLSS support to Starfield.
It's been one week since Starfield officially launched, and Bethesda is already working on updates, including a bunch of quality-of-life features that the community has been begging for.
It’s no secret that Starfield requires a powerful gaming PC. Even if you have the latest generation hardware and the best graphics settings, the game will still crush your framerate. PC optimizations are on the way at last though for Nvidia users, because the latest game drivers improve Starfield performance by a small margin on systems that support Resizable BAR.
Starfield's jogging speed can appear to be a little fast but thankfully if you're finding it to be an issue a few players have already created some mods to help.
Starfield is getting official mod support in 2024, game director Todd Howard confirmed in an interview. Since the expansive space RPG's debut in early access, thousands of unofficial mods have been made available online, ranging from ones that enable Nvidia's DLSS upscaling system to making the inventory more compact and user-friendly. However, official modding tools make it easy to add fresh, custom content such as new planets and story quests, essentially opening the playing field for more experimentation. This has been the custom for Bethesda games at launch, where the modding community has been deeply involved with eliminating bugs or enhancing the experience, thanks to a deep understanding of the engine.
Bethesda has confirmed plans to introduce official mod support for Starfield in 2024.
Starfield is getting official mod support in 2024 according to Bethesda development chief Todd Howard.