Almost a month after Payday 3's disastrous launch, its highly-anticipated first patch, which is said to include over 200 quality of life improvements, has been delayed a second time with no estimated release date.
27.09.2023 - 08:05 / comingsoon.net / Karl Urban
Speaking with Collider, writer Lindsey Anderson Beer finally clarified the current status of the long-in-development fourth installment to the J.J. Abrams-produced Star Trek film franchise. Despite its suffering from delays, Beer confirmed that the highly-anticipated project is still moving forward at Paramount Pictures.
“It is, it’s still on the tracks,” She said. “I love that project, and it was another one that I had to hop off of to direct this movie, and that was a hard thing to do. But I love that everybody involved with that project.” However, it’s currently unclear if Beer had already left Star Trek 4 in order to shift her focus on directing Pet Sematary: Bloodlines,or if her work on the project is temporarily on hold while the Paramount continues its search for a new director.
It has already been nearly four years since Paramount Pictures confirmed the development of Star Trek 4. Since then, the project has undergone multiple creative changes including director changes. Last year, fans began doubting if Star Trek 4 would ever get made after Paramount decided to remove it from their 2023 theatrical release schedule.
In early 2022, during Paramount’s Investors Day Presentation, producer J.J. Abrams confirmed that Star Trek 4 was indeed in active development with the original cast expected to return including Chris Pine, Zachary Quinto, Zoe Saldana, Karl Urban, John Cho, and Simon Pegg. As of the now, the project currently has no director attached to it yet after WandaVision’s Matt Shakman exited the movie due to scheduling conflicts with Marvel Studios’ Fantastic Four.
Almost a month after Payday 3's disastrous launch, its highly-anticipated first patch, which is said to include over 200 quality of life improvements, has been delayed a second time with no estimated release date.
It’s been a busy week away from home for me, so my gaming has been rather limited. When I have snatched some opportunities to play something, it’s been a game filled with wonder… and that’s all I’ll say about that for now. I will say that I’ve got a busy weekend of gaming ahead of me, because it truly is the silly season out there.
Boldly going where no one has gone before in video games has always felt more like a mild walk instead of a trek. Other Star Trek games have not been terrible, but they’ve not exactly set the world on fire either. Star Trek: Infinite looks to give Trekkies what they’ve always wanted – a true Star Trek video game, catering to all fans of the pre-2000s TV series.
Star Trek and strategy games seem like they should fit like a snug, spandex spacesuit. While, in the past, game studios have attempted to apply the Star Trek brand to sexier game genres like first-person shooters or flight combat simulators, this often felt like a sweaty attempt to make Trek fit into a non-fan’s definition of “cool.” Thankfully, Trek’s fortunes seem to be changing, as for the second time this year, it’s been applied to a game that both fits the brand and can stand up next to other titles in its genre. Developed by Nimble Giant Entertainment (the 2016 Masters of Orion remake) and published by Paradox Interactive (Crusader Kings, Stellaris), Star Trek: Infinite is a 4X grand strategy game that shares a lot of qualities with a good Star Trek episode: It’s cerebral, accessible, occasionally a little clumsy, and overall a good time.
Star Trek and the 4X genre seem like a match so perfect it’s a fantasy you’d just have to create on a Holodeck. A grand universe to explore, tons of interesting species and factions to meet, and some very cool spaceships; what’s not to like? With so much promise, Star Trek: Infinite could have been – should have been – a slam dunk. But while I really wanted to like Star Trek: Infinite, it didn’t seem to like me back. It has some neat and unique ideas, but after dealing with more than a few off design choices and seeing several playthroughs blown up dozens of hours in by bugs that prevented me from performing major actions, I’m happy to explore strange new worlds elsewhere.
's video game universe remains a powerful force in gaming thanks to Cryptic Studios and Gearbox Pubishiing's long-running MMOPRG and Dramatic Labs and Bruner House's , a narrative-driven adventure set in the late 24th century. Now, the two games are joining forces.
Alongside Dungeons & Dragons’ surge in popularity plenty of smaller publishers have also found success, including well-known brands like Paizo and Free League. Meanwhile, founder Chris Birch and the team at Modiphius Entertainment have been plugging away at multiple projects — including novel TTRPGs Cohors Cthulhuand Dreams & Machines. But the British company also has a stable of popular licensed games, and some of its best are on sale for October Prime Day — Star Trek Adventures and Dune: Adventures in the Imperium.
Hey there, Fortnite lovers! Fortnite never shies away from collaborating with other big franchises, including Star Wars and Marvel. The game has hosted many successful events themed on franchises like these since its launch.
This week, the Swedish group Jumpgate AB announced that it had secured licensing to develop a PC/console game based on Paramount's Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager IPs. The development will be conducted at gameXcite, a wholly-owned subsidiary based in Hamburg, Germany.
Five months after its launch on PC and Xbox, Arkane Studios’ Redfall has received the performance mode patch that enables 60 fps support on Xbox Series X and S consoles. Performance mode for Redfall arrives as part of game update 2 for Arkane’s vampire-infested first-person shooter — an update that also includes new stealth takedowns, accessibility improvements, and “an even more dangerous Redfall with an increased open world enemy population and new encounters.”
Thankfully, for fans of Star Trek there are now plenty of decent games to play on PC if you fancy yourself as a budding Picard or Kirk, such as 2023’s Star Trek: Resurgence, but back at the turn of the century this was far from the case.
Patrick Stewart says Ian McKellen told him not to accept the role of Captain Jean-Luc Picard in Star Trek: The Next Generation.