Something Wicked Games has reportedly cut an unknown number of staff.
28.02.2024 - 16:41 / eurogamer.net / Star Citizen / Of A
Star Citizen developer Cloud Imperium Games has suffered layoffs amid unrest due to relocation and accusations of a «highly toxic company», reports suggest.
Game director Todd Papy left the studio last month, according to LinkedIn. MassivelyOP has since reported a number of other high profile losses at the company (via Game Developer), including lead producer Jake Ross, level designer Dane Kubicka, Austin QA lead Vincent Sinatra, and Austin senior QA analyst Andrew Rexroth.
Further, former producer Annie Bouffard shared on LinkedIn that she had resigned from a «highly toxic company» and claimed she was «gaslighted» when she expressed concern about potential layoffs. She said mass layoffs had been disguised as a «relocation of staff» when few were able or willing to move.
The Future of Gaming: StarEngine (4K) The Future of Gaming: StarEngine (4K)Bouffard was a producer at Montreal-based studio Turbulent, which was acquired by CIG last year.
Back in 2021, CIG announced the opening of a new UK studio in Manchester, with the aim of becoming the company's UK headquarters along with its offices in Los Angeles, Austin, Frankfurt and Montreal.
The likes of Rexroth, Kubicka, and Sinatra have all shared on LinkedIn they've been laid off, with Kubicka specifying this was due to «restructuring».
It's unclear if the move to Manchester was a defining factor in these layoffs, or if this is just speculation from Bouffard.
Eurogamer has contacted CIG for further details on these layoffs.
MMO Star Citizen famously amassed over half a billion dollars in crowdfunding. Last year it laid the groundwork for full in-game persistence in a huge update.
Last month a DLC pack was launched costing almost £46,000.
Something Wicked Games has reportedly cut an unknown number of staff.
Entering development all the way back in 2010 before being officially announced a couple years later, Cloud Imperium Games’ massive space-faring MMO Star Citizen has been one of gaming’s most curious stories for years. Development on the title has dragged on for what has felt like an eternity, and though it has been playable in varying stages of alpha for a long time now, with the project continuing to rack up mind-boggling amounts of crowdfunding (currently standing at roughly $670 million), it has continued to look like a game that’s never going to actually release.
Star Citizen is pushing towards the «finish line».
Yes, it happened - Chris Roberts, the man behind the unique gaming phenomenon called Star Citizen, has mentioned version 1.0 in his latest 'Letter from the Chairman' blog post.
The developers of space sim Star Citizen are now talking about the 1.0 launch being within sight, some 12 years after the game launched its first crowdfunding drive.
Despite the initial excitement surrounding the remastered versions of the classic games, fans are expressing their frustration over the games' surprisingly large file size. The has already caused a great deal of controversy amongst its player base due to its disastrous launch which exposed fans to bugs, server issues, and a multiplayer mode that was effectively unplayable for most of the community. The game's situation is only getting worse as fans are now questioning why it needs to take up so much storage space.
Respawn Entertainment—the studio behind games like Titanfall 2, Star Wars Jedi: Survivor, and Apex Legends—has been hit by layoffs as part of larger cuts taking place throughout EA. As spotted by VGC, various current and now-former members of the Respawn team, including Apex Legends level designer Aaron Stump, took to social media platform X (formerly Twitter) to talk about the layoffs.
EA has reportedly laid off some employees from the Apex Legends community team working at Respawn Entertainment. This move related to the Apex Legends team comes in the wake of a layoff announcement made by the California-based publisher last month.
The video game industry continues to burn, and it’s sad to see. Recently, Electronic Arts laid off 600+ employees from their company, and it seems that now the developer of Apex Legends, Respawn Entertainmant has been the victim as well of the layoffs, and is suffering due to it. See, Electronic Arts is the parent site to Respawn Entertainment, and recently the publisher shared they had a plan to restructure everything which has laid to the layoffs. About 5% has been let go from the teams at the company.
Apex Legends developer Respawn Entertainment has suffered a round of layoffs as part of wider cuts at parent company Electronic Arts.
Around two dozen Respawn employees have been laid off, part of a series of ongoing cuts at EA that will ultimately see around 5 percent of the company's workers lose their jobs.
With the Star Citizen Alpha 3.23 update very close to launching, Cloud Imperium Games has shared a new video that's all about the upcoming improvements to first-person combat in the game.