Staff at CD Projekt Red are uniting with others in the Polish video game industry to unionise.
19.09.2023 - 13:38 / pcgamer.com
Google's streaming dream died in January this year: the Google Stadia streaming service joined a laundry list of projects the company has canned over the years. Google could open a Ben & Jerry's-style flavor graveyard for them all. We know the streaming platform struggled with market share since its release in 2019, and I never was a fan of its business model, but today we do have some insight into why Google closed Stadia down, from the person in charge of doing so.
A statement from a Google employee, Dov Zimring, has been released as a part of the FTC vs Microsoft court case (via 9to5Google). Only minorly redacted, the statement gives us a run down of Google's position leading up to Stadia's closure and why, ultimately, Stadia was in a death spiral long before its actual demise.
«For Stadia to succeed, both consumers and publishers needed to find sufficient value in the Stadia platform. Stadia conducted user experience research on the reasons why gamers choose one platform over another. That research showed that the primary reasons why gamers choose a game platform are (1) content catalog (breadth and depth) and (2) network effects (where their friends play).
»Publishers, for their part, have to devise where to spend their limited development and marketing energy, and which platforms to favor to reach the broadest audience."
This is where things get sticky for Stadia, and it shouldn't come as much of a surprise. If users go where the games are, and the publishers put the games where the players are, if you lose either the players or the games, you might lose it all.
«However, Stadia never had access to the extensive library of games available on Xbox, PlayStation, and Steam. More importantly, these competing services offered a wider selection of AAA games than Stadia,» Zimring says.
According to the statement, Google would also offer to pay some, or all, of the costs associated with porting a game to Stadia's Linux-based streaming platform to try and get more games on the platform. Still, in Google's eyes, this wasn't enough to compete with easier platforms to develop for, such as Nvidia's GeForce Now.
I get Google's melancholy, too. Stadia's business model never appealed to me much as a PC gamer. There was little reason for me to buy in on Stadia when I could subscribe to GeForce Now and access a good chunk of my PC game library without incurring extra charges. Even if you're locked into a console ecosystem, and expect to pay for your games again to move elsewhere, people will likely stick with the ecosystem they've built up. Not just for their game library but their friends and communities, too.
But alas, this is about why Google felt the need to shutdown Stadia, not why we all saw it coming.
«Lac
Staff at CD Projekt Red are uniting with others in the Polish video game industry to unionise.
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