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08.05.2024 - 15:45 / screenrant.com
is available on three different platforms, each with its own pros and cons. Players can download on PC or either major mobile operating system — iOS or Android — with no major differences in pricing or features. However, is a gacha game with character pulls. These kinds of titles are usually reserved for mobile platforms, but that doesn't mean they have to be exclusive. Playing on PC can actually enhance the experience in certain ways.
Of course, there are also many benefits to playing on mobile. There's a degree of player preference in the choice, but due to the unique considerations of each platform, there is a definitively better way to play. Here's everything to know about the pros and cons of its platforms, and which one is best for which type of player.
Like other gacha games, Solo Leveling Arise is filled with resources players need to collect, but one resource is important to save for leveling.
The main reason to play on PC is for better performance — usually. Most PCs, even low-end laptops, have better specs than most mobile devices, simply by virtue of their ability to fit bigger and more powerful components in their cases. As a result, players can expect to see higher framerates, faster loading times, and snappier gameplay. However, that's not consistent across the board. Depending on their specs, some PCs may not run as well. Some PCs may even have performance on par with mobile devices.
That said, 's minimum specs aren't very demanding. Per the game's Steam page, it can run comfortably on a PC with an i3 processor, 8 GB of RAM, and a 2 GB GPU or better.
However, the wide variety of PC specs can also be detrimental to the experience. More variable components means more bugs, and PC players have already reported several that range from frustrating to game-breaking. Some players find that the PC version requires them to log in every single time they launch it. Others claim it never actually launches — it crashes before a window even appears. Still others say their PC copies of don't load — they open to a loading screen, but remain at zero percent indefinitely. Issues aren't unheard of on mobile devices, but are definitely less prevalent.
also has more awkward controls on PC by default. As an action RPG, it's not really designed for mouse-and-keyboard play; its control scheme is designed primarily for a touch screen. That means that players will need a controller to enjoy to the fullest on PC. The game itself is free, but not every player owns a USB/Bluetooth controller — that may be an additional expense some aren't willing to pay for. But for players who already have these peripherals or don't mind investing in them, 's controls shouldn't be a problem.
Shortly before the global launch
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Into the Breach, the acclaimed 2018 turn-based strategy game from Subset Games, is getting some high praise from XCOM and Marvel's Midnight Suns director Jake Solomon.
's latest foray into keeping players busy during the 20th anniversary of the MMORPG includes a special Remix event taking place within the popular expansion. is a timerunning journey that is live now for players to experience, but will only last until August 19, 2024. To spread the word about the exciting limited-time event, two of the developers behind the experience, Senior Test Analyst, Ciji Bambrick, and Senior Game Designer, Brian Dowling, recently sat down with Screen Rant to discuss what rewards and changes are happening to the world of Pandaria.
The announcement that Jake Solomon, first amongst the legendary Sid Meier's pupils, had left Firaxis to start his studio, Midsummer Studios, comes as a surprise, especially with the switch from strategy to the life sim genre. Looking towards the opportunity to create something entirely different, Soloman reflected on where his last game, Marvel's Midnight Suns, went wrong.
, the new gacha game developed by Netmarble, has taken the community by storm with its fun combat and interesting story based on the manhwa and anime. That said, like many games of its ilk, includes a vast array of gameplay mechanics, Hunters, and Artifacts, so choosing an optimal setup can be a lot harder than it seems. In fact, it can be so complex at times that the players themselves have created a sheet in order to min/max their Hunters.
is a successful interpretation of Sung Jinwoo's journey from humanity's weakest hunter to one of its most important historical figures. The mobile and PC action-RPG, developed and published by Netmarble, blends the flashy and stylish abilities featured prominently in the manwha and anime with a gacha acquisition system and deep, gameplay-focused modes of progression. The result has been a surprise hit — anime/manwha video game adaptations, especially for mobile, rarely gain this much traction with their audiences early, and there's a positive buzz among the game's community about its future prospects.
Last month, a Helldivers 2 update made it so that the fewer players you had in your party, the more enemy patrols would spawn. Playing the game solo became significantly harder, but thankfully, developer Arrowhead is rolling it back.
While pulling on banners for popular limited characters is one of the gacha genre's most appealing features, avoid this fatal mistake in or risk rerolling an account. The new action RPG game inspired by the popular South Korean web novel was released with massive success and over 15 million preregisters. The game offers players the chance to experience the story of for themselves while building a strong party of Hunters. However, while most Hunters must be pulled from banners, the game is still completely beatable with the standard Hunters given out.
Today, former XCOM and Marvel's Midnight Suns designer Jake Solomon announced the foundation of Midsummer Studios, a small indie company established with the help of several industry veterans who worked on games like Civilization (Will Miller) and The Sims (Grant Rodiek). This startup has already raised $6 million from investors like Transcend Fund, Tirta Ventures, Betaworks Ventures, 1Up Ventures, F4 Ventures, Krafton, and Day Zero Productions.
has finally launched worldwide, with an official roadmap for upcoming content updates. Based on the anime and manhwa, follows an early arc in Sung Jinwoo's discovery of his unique abilities, and first delves into the world of high-rank hunting. But it doesn't cover the whole story quite yet, and at least a few characters are still missing from .
Game developer Jake Solomon first made a name for himself by helming Firaxis’ revival of XCOM and Marvel’s Midnight Suns. In an interview, Solomon told Digital Trends that he has no problem being known as “the XCOM guy,” and he joked that there is a world where he could see himself dying during a playtest of XCOM 17. But after Marvel’s Midnight Suns, Solomon wanted something different.
The only thing I’ve stuck to regularly over the last twelve years is breathing, and I often forget to do even that. So it’s with all the awe and appreciation in the world that I dove into the demo for retro RPG Whispers In The Moss. It's been in development for twelve years, from solo dev Uncultured Games. It's set in a vaguely ancient Rome-inspired fantasy world brought to life through intricate and inventive ASCII, and scored with homages to the classics. Ah, but how does it play? You exclaim with evident interest, I assume.