Skulls of Sedlec Review
28.07.2023 - 03:01
/ boardgamequest.com
We review Skulls of Sedlec, a 18-card game published by Buttonshy Games. In Skulls of Sedlec, players are competing to earn the most points by drafting cards into their tableau.
One of my pet peeves in gaming is people who demand themes in their games. Who really cares? Give me a bunch of great mechanisms, slap on some nonsense theme about collecting varieties of olives or rearranging boats at a Viking harbor and I’m all set. Imagine my surprise when I was sent a micro game to review and I discovered it actually had a decent-ish theme. I didn’t even know that was possible!
Skulls of Sedlec is for 2-3 players, takes just about 15 minutes to play, and—remarkably—has solid thematic ties. It’s designed by Dustin Dobson.
At the start of the game, all 18 cards will be put into a Graveyard (the game’s thematic name for its market) consisting of six stacks with three cards each. One of these cards will be flipped face up. On each player’s turn, they can do one of three things: Dig, which involves revealing the top card of two stacks in the Graveyard, Collect, which has the player selecting one card from the Graveyard and adding it to their hand, and Stack, which is how a player can take a card already in their hand and add it to their personal, pyramid-shaped tableau (also confusingly called their Stack). Players have a hand limit of two cards, so the decisions about when to Dig and Collect are important.
Placement rules when going into the Stack aren’t terribly restrictive, but each player must start on the bottom row and then add adjacently. The stack can be added to vertically at any time so long as there are two cards—bodies?—directly underneath the added card. The cards themselves score based on interactions with other cards. Priests, for instance, score two points in a row, but only one priest can score for each row, while Criminals score for being adjacent to Priests, clearly seeking some forgiveness after being buried (seems like it might be too late at that point).
Play will continue this way until all players have a six-card pyramid (nine-card pyramid when playing with only two) and then everyone totals up their Stacks to declare the best scull-stacker of the bunch.
The decision space in Skulls of Sedlec might seem limited at first, but despite only having access to three options each turn, the timing with which players do things is very important. Not only do players have to decide how much information they want to reveal in the Graveyard, but they also need to appropriately time when they place the cards into their Stack; some cards are useful at any time based on what’s already been played, while others—like the Nobles, who only score if others are beneath them (theme!)—are often worthless