In yet another blow to workers in the video game industry, Riot Games has announced that it will lay off 530 staff members, or roughly 11% of its employees. The decision follows the unfortunate trend of studio shutdowns, game cancelations, and AAA game studio layoffs that dominated the industry in 2023.
Founded in 2006, Riot Games is the video game developer behind the popular titles League of Legends and Valorant. Its subsidiary, Riot Forge, has served as publisher on a number of games set in the League of Legends universe, such as Ruined King and Song of Nunu. However, this newly announced set of layoffs is set to massively reshape Riot Games and the company's future.
First announced in a public letter on the official Riot Games website, CEO A. Dylan Jadeja announced that Riot Games will be letting go of 11% of its staff, resulting in 530 layoffs and the shutdown of Riot Forge. Jadeja stated that Riot has become unsustainable, noting a number of «big bets» that did not pay off. The letter highlights growing costs and a failure to drive player value as key reasons for the layoffs. Jadeja emphasized the workforce cutbacks as a necessity and not simply a tactic to please shareholders. Employees across the company will start receiving emails notifying them of termination, with the first layoffs beginning today and the completion of the staff reductions likely to end over the next few weeks. The CEO assured fans that titles from Riot Games would not be impacted, though Legends of Runeterra will see some team resizing.
«Today, we’re a company without a sharp enough focus, and simply put, we have too many things underway. Some of the significant investments we’ve made aren’t paying off the way we expected them to… Unfortunately, this involves making changes in the area where we invest the most — our headcount.»
— A. Dylan Jadeja, CEO Riot Games
This latest round of layoffs by Riot Games marks yet another downsizing move by an AAA game studio. Last year saw dozens of major names in the industry laying off staff members by the hundreds, with companies such as Ubisoft, Bungie, Embracer Group, Epic Games, and Unity making major cutbacks. Audiences have continued to question the future of the industry, as CEOs frequently note a lack of sustainability as cause for cost-cutting measures. Some have raised a number of concerns surrounding the potential impact on consumers, as the scope of impact of these staffing cutbacks remains to be seen. As Riot and others look to restructure and redirect, many fans remain weary of when these industry layoffs will come to an end.
With the recently released Bandle Tale: A League of Legends Game now marking the final publication from Riot Forge, the Riot Games CEO wants fans to remain
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Just days after laying off 1,900 workers under the recently acquired Activision Blizzard, Microsoft has become only the second company ever to reach a $3 trillion market value. The recent layoffs by Microsoft were met with inquisition from audiences concerned about the company's profits, though it would seem Microsoft is showing no signs of declining value.
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A bunch of companies in the technology sector have been laying off some of their employees recently after quickly ramping up hiring during the COVID-19 pandemic while people spent more time and money online. Now, many of them are making job cuts to help lower costs and bolster their bottom lines. Here's some of the companies that have laid of employees of late:
The new year continues to be a difficult one for the games industry, with Riot Games announcing layoffs affecting about 11% of their global workforce, or around 530 people. The company is also trimming its portfolio, shutting down Riot Forge, pulling back on some other projects, and recentering on its four core live titles: League of Legends, Teamfight Tactics, Valorant, and Wild Rift.
Riot Games is laying off about 530 employees, which represents 11% of its workforce, the Tencent-owned company announced on Monday. The League of Legends maker is also sunsetting its five-year-old publishing group, Riot Forge.
Riot Games have announced that they will shortly lay off "about 530" people, or 11 per cent of their global workforce, so as to "create focus and move us towards a more sustainable future", in the words of CEO Dylan Jadeja. The "biggest impact" will be felt outside of core development, though they'll affect at least one major internal team - the developers of Legends Of Runeterra. Riot are also binning off the Riot Forge publishing label, under which third-party developers create smaller-scale games based on Riot's own intellectual properties.
Riot Games, the publisher-developer company behind League of Legends, has announced that it is laying off 530 employees. Plus, it's ending new game development under its Riot Forge arm, which produced third-party-developed games with the «A League of Legends Story» tag, like Ruined King, The Mageseeker, Song of Nunu, and the upcoming Bandle Tale, which will be the last in this line of releases.
Riot Games announced another big round of layoffs for the second year in a row. This time around, the studio mainly known for the League of Legends franchise plans to remove 11% of its large workforce. Around 530 employees will lose their jobs, although they will get benefits such as six months of severance pay at minimum, cash bonuses, and others.
Tencent Holdings' Riot Games plans to lay off 530 employees, or about 11 percent of its staff globally, the online gaming company said on Monday in a blog that included a letter to employees from CEO Dylan Jadeja.