New twinstick-shooter action-roguelite forges ahead in its Early Access lifespan with the recent update «Claws & Paws,» but it’s still a hard game to parse at the best of times. From its grating title to its ungainly gameplay, it never situates successfully within the sizable genre it shares. At this stage of ' development, Boston-based Daylight Basement Studio’s debut is left grasping at straws.
takes inspiration from plenty of contemporary genre hits. There are whiffs of classics and peppered throughout, but the gameplay issues, bugs, and overall incoherent design confuse any confident comparison. The disjointed and muddy pixel art (which pairs poorly with the 3D level geometry), shallow mechanical depth, and gummy controls all need an update to be ready for prime time, with its Early Access label seeming yet premature at this stage.
Players star as a bear in green pajamas named “Beary” – possibly a hat-tip to Gir in his green dog disguise from – who finds themselves on a spaceship with a talkative fox in a suit named Paul Stapleton. He leads a quick tutorial and grants a firearm, some currency, and a few short waves of simplistic enemies before the adventure properly kicks off.
There are familiar twin-stick components here, like a dodge, reload, and 360-degree aiming, but the timing, hit detection, and movement feel stiff and inexact. Small adjustments are especially muddled, implying some issue with the code that keeps returning the player sprite to a fixed coordinate, which makes dodging certain bullet patterns an exercise in frustration. The character “hurtbox” also feels accidentally massive.
’ dodge function has admittedly improved over recent updates, but it’s still too stiff and lengthy, an invincible dash with a too-long delay at its tail. It’s the best tool for barreling right through the many bullets which manifest in the third biome and beyond, but the lack of available finetuning and the general unresponsiveness of the maneuver is a complete mechanical miss.
Admittedly, plenty of contemporary roguelites favor the skill-tree-to-success design, but doesn’t make it an exciting journey. The upgrades here fundamentally blend, with barest-percentile improvements to weapon damage, accuracy, health, and so on, and not a single exciting buff in the bunch. Having to spend increasingly enormous amounts of the game’s rare permanent currency to add a measly 3% to weapon accuracy makes for a virtually unrecognizable improvement.
That currency is called “Inspiration,” with other game aspects dubbed “Plu,” “Prooves,” and “Runtimes.” Do any of those names make sense right off the bat? They stand for currency, skill tree upgrades, and run modifier buffs, but the confusing nomenclature takes a while
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To celebrate its second launch week anniversary, Moon Studios releases its first Early Access patch for No Rest for the Wicked, a massive update that addresses performance concerns, bug fixes, quality of life updates, and much more. It has been a busy couple of weeks for Moon Studios, after launching its ARPG title in Early Access on Steam. The release of No Rest For the Wicked wasn't as smooth as many had hoped, however, with various issues both on the technical side and certain gameplay mechanics as well.
First-person survival adventure game Serum will launch in Early Access for PC via Steam on May 23, publisher TopLitz Productions and developer Game Island announced.
Roguelite action game Realm of Ink will launch in Early Access for PC via Steam on May 17, publisher 663 Games and developers Leap Studio and Maple Leaf Studio announced. A full release will follow for unspecified consoles and PC later in 2024.
It's happening again. A small indie developer comes out of nowhere and has everyone flipping their lid over some revolutionary new game, and you can buy it for half the price of a traditional AAA game. Except this time, there isn't some post-launch slow burn as super-streamer after super-streamer gets their chat cults all riled up. Nope, this go-around, medieval city builder Manor Lordsarrived at its Early Access launch with a wishlist army over three million strong, reaching 170,000+ concurrent players on Steam multiple times during launch weekend. But with many of its features still unfinished, Manor Lords may be just a flash in the pan, at least for now.
Free-to-play 60-player racing game Stampede: Racing Royale will launch in Early Access for Xbox Series and PC via Steam and Microsoft Store this summer, publisher Secret Mode and developer Sumo Leamington announced. The Xbox Series and Microsoft Store versions are newly announced.
Like so many other people, after I finished the Fallout series on Amazon Prime, I wanted to jump into a Fallout game again. I lived in the Boston area — where Fallout 4 is set — in 2015, when that game was released, so I clocked in almost 70 hours there, but I couldn’t resist the temptation to boot up my favorite game in the series: Fallout: New Vegas. Unfortunately, that was easier said than done.
Popular life/farming sim Slime Rancher has had a sequel in the works for a long time, but it's now nearly ready to make the leap to PS5. Slime Rancher 2 has been in early access on PC and Xbox since 2022, and it'll soon add PS5 to the party when it arrives on 11th June, 2024.
Moon Studio’s reveal of late last year made a splash with the fans. With Take-Two Interactive’s Private Division on publishing duties, the team behind the critically acclaimed, gorgeously animated duology introduced its first foray into isometric action-RPGs, with an Early Access period that kicked off last week for those too impatient to wait on version 1.0 in 2025. There’s a substantial amount of gorgeous grinding to enjoy already, but window shoppers should anticipate a laundry list of hotfixes and changes to roll out as the game solidifies into its final form.