Skull and Bones has been through a lot. Born from the success of Assassin’s Creed IV: Black Flag, there was demand for a fully-fledged pirate game using the same style of high seas adventuring, but as it beset by delays and production issues, the game seemed permanently stuck in development hell. Now, some ten years on from Edward Kenway’s adventure, Skull and Bones is finally less than two months from release, and we’ve finally gone hands on with the game during its final closed beta.