Todd Howard reportedly told Bethesda executives that a multiplayer game would be "a bad idea" on several occasions - before pressure from fans eventually encouraged him to make Fallout 76.
04.10.2023 - 17:05 / pcgamer.com / Says It
Payday 3 has had, shall we say, a rough launch, and one of the main sources of player protest has been its progression system. Heisters just aren't thrilled that your infamy points—the things you accrue to unlock new weapons, cosmetics, and what have you—are tied exclusively to the game's challenges. It can mean that players whose goal is to unlock new gear are better off completely ignoring their heist in order to focus on blasting as many cops as possible to tick off 'kill 20 enemies with this gun' challenges. A little backwards, for a Payday game.
Despite the clamour from the Payday community, Starbreeze said in a livestream nine days ago that it had no intention of revising Payday 3's progression system. In an update livestream on 25 September, Payday 3 lead producer Andreas Penninger dismayed fans with a statement that Starbreeze didn't «have any plans [as] of today to change how the progression works,» choosing to focus on UI issues instead.
Well dry your eyes, because as of another update stream from yesterday (spotted by MP1st), Starbreeze has decided that, actually, it might be a good idea to take another look at that progression system after all. In a new statement, Penninger says that the Payday 3 devs «have heard you,» and «are working on a bunch of changes to the progression system.» Sounds appropriate. Based on what I've heard, Payday 3's progression needs more than just a few tweaks.
Penninger didn't say what those changes would be, mind you, but assured players that Starbreeze is «working on it,» and is «going to test it and and verify it to make sure it's in line with how we want it to work, and also based on your guys' feedback.» Penninger continued, saying that once the studio has nailed down the changes it wants to make, it'll communicate them in more detail to fans.
That's all Starbreeze has said about changing the Payday 3 progression system so far, but it's quite an about-turn from the 'no plans' statement of a week and a bit ago, and seems to have been received with cautious optimism in the game's community. «Even though it's been a rough start,» said a user named Thedarknight725 in the Payday subreddit, «they seem to be listening to the community.» Another—Allheartnobrains—said «I don't think it's cool that games release so half-baked these days and 'get good later' but this game is going to become really amazing once they actually finish it.»
That's certainly better than the sea of complaints the subreddit has had since Payday 3 hit (though don't get me wrong, the complaints are still there). With any luck, Starbreeze can turn it around. In PCG's Payday 3 review, Tyler Colp scored the game 67%, and said that it could be «one of the slickest co-op shooters around» were it not
Todd Howard reportedly told Bethesda executives that a multiplayer game would be "a bad idea" on several occasions - before pressure from fans eventually encouraged him to make Fallout 76.
By Emma Roth, a news writer who covers the streaming wars, consumer tech, crypto, social media, and much more. Previously, she was a writer and editor at MUO.
The Remnant 2 Dev Loop, a tell-all set of posts by Principal Designer at Gunfire Games Ben Cureton (otherwise known as Verytragic), hit the Remnant 2 subreddit over the weekend, and it's a doozy.
On the surface, Five Nights at Freddy’s seems like it checks all of the boxes of a terrifying horror movie. A claustrophobic setting? Yes. Mysterious disappearances? Yes. Jumpscares? Yes. Killer robots? Quadruple yes.
Baldur's Gate 3's ending is abrupt. You win the day, cut to your party at the docks, say your brief goodbyes, and it ends. Fans want more, to have a final talk with their allies and a more meaningful farewell.
When Skull Island: Rise of Kong was released earlier this week, we reported on the visceral social media reactions to its rudimentary gameplay, PS2-esque graphics, and left-fielded bugs with many calling it "the worst game of 2023." The reason it's received that dubious title, however, is apparently because the developers only had a year to work on King Kong's latest video game outing.
Marvel's Spider-Man 2 mightn't be out yet, but if your excitement is so vast you're already pondering a second play-through, you'll be pleased to know the game will — like its predecessor — be getting a New Game Plus mode, but it'll be arriving sometime after launch.
Macy’s Thanksgiving Day Parade is one of our funniest holiday traditions, a kitschy paean to commercialism that is the only place I can think of where you can find Goku, Sonic the Hedgehog, and the Jolly Green Giant all in the same place, cheerily introduced by Al Roker. Part of the fun is in seeing who made the cut, and who, sadly, did not. (Someday, Vegeta…)
Jean Nguyen, also known as JeanAnimate, who worked on the Ghost of Tsushima game has surprised us all with a personal project known currently as Dino-Sword. Right now it's in the development stages, but the game looks like it'll be no stranger to danger.
Warner Bros. has dropped a brand new trailer for the highly-anticipated musical prequel starring Oscar nominee Timothée Chalamet as the titular chocolatier who dreams of changing the world with his inventions and chocolate.
You don't have to wait any longer: the most essential mod to any Bethesda RPG is here and, as per usual, it will fill your game with Thomas the Tank Engine.
Developer Nadeo has announced changes to the Trackmania business model, following the 2020 game's recent re-release on consoles. This iteration of Trackmania was something of a soft reboot for the series (heavily based on Trackmania Nations) and arrived with a free-to-play business model, under which players could access a bunch of the game's features for free and subscribe to access additional community content: «standard» access costing around $10 a year, and «club» access $25 a year.