One New Cyberpunk 2077 Feature Turns Your V Into A Real Gonk
17.10.2023 - 16:28
/ screenrant.com
/ Projekt Red
/ New
's free 2.0 update has brought the title closer to what players expected it would be at its initial launch in many ways. The update incorporated overhauled police AI, finally added vehicle combat and car chases, introduced a revamped Cyberware system, and overhauled the game's skill trees. Unfortunately, with the changes made to the aforementioned skill system, the skill checks found within the game's missions have worsened.
Skill checks are fairly commonplace within the RPG genre, and seeing some dialogue options or actions blocked can be disappointing, but it also often adds to the game's immersion. If a player has chosen to eschew intelligence and put all of their points into Body skills for a «brawn over brains» type of playthrough, it would make sense that their character won't be able to discuss neuroscience with other characters, but instead, they would be able to pull off impressive physical feats that might better suit their more action-packed approach to gameplay.
Related: «Electrifying, Emotional, And Full Of Twists» — Cyberpunk 2077: Phantom Liberty Review
Unfortunately, 's 2.0 update — which was added to the base game for all players regardless of whether they'd purchased the DLC or not — has amended the logic behind skill checks. Whereas before they'd be at a set level and could offer something to work toward, they now scale up alongside a player's level.
Initially, this does seem like a good way to keep the game challenging, but sadly, when put into practice it can almost penalize the player for leveling up at times. While the reworked skill trees were addressed in the promotional material for the 2.0 update, any mention of changing how skill checks would function was absent.
Scaling skill checks as a feature doesn't work particularly well with 's character development, and in some cases, it can make V seem like they are decreasing in intelligence or strength with more effort required to accomplish feats they could have pulled off easier earlier in the game. Some instances could be blamed on the Relic and how it is impacting V's body, slowly killing them throughout the main story; however, in most fixed story moments, V is still able to interact with characters the same as before, which contrasts this.
Many have turned to developer CD Projekt Red's official forums to voice their frustration with these changes. User Koalahugs gave an example where they were playing the mission "," which revolves around helping a depressed NCPD officer in V's building. In this mission, they were skill-checked and needed their Cool skill to be 11 to simply make a sarcastic comment in the final conversation. For them, this didn't make sense, as their version of V was able to verbally spar with Evelyn