Super Mario Bros. Wonder’s talkative flowers can be silenced, but you won’t be able to entirely escape their hints and comments, Nintendo has confirmed.
17.08.2023 - 05:15 / tech.hindustantimes.com / Can
Almost a week after the Apple faithful collectively gasped at the first evidence that the iPhone's red “end call” button might soon be vacating its center position to take up residence one column to the right, it looks like it might have been mostly a false alarm.
The initial shock followed the release of last week's test, or beta, version of iOS 17, the next major update of the iPhone's operating software. That's where users first saw the end-call button, which has traditionally lived in splendid isolation centered well below function buttons such as “mute,” “keypad” and “speaker,” instead joining its peers and taking a more assimilated position in the lower right-hand corner of a six-button block.
Now, though, images of the latest iOS 17 beta shared by multiple media sites shows the red button right back in the center of the phone dialpad, pretty close to where it's long staked out its territory. But it's still not alone; now it's in the second row, center seat of that six button block, where it appears to be daring you to try hanging up without also opening the keypad or accidentally adding another participant to your call.
To be fair, it's always difficult to draw firm conclusions from beta software releases, which are intended both to help engineers hunt down bugs and to gauge user reaction to changes large and small. So they're a bit experimental by nature, and some experiments fare better than others.
But we don't have much choice but to speculate whether the end-call button's wanderings have come to an end. Apple typically doesn't comment on its design process — or much of anything else — and did not reply to a request for comment from The Associated Press.
Super Mario Bros. Wonder’s talkative flowers can be silenced, but you won’t be able to entirely escape their hints and comments, Nintendo has confirmed.
The Leftfield Collection is always one of my favourite areas to visit at EGX. Partly because it's regularly stuffed full of interesting indie games with often very neat and unusual controllers attached to them (which in previous years have included actual paper shredders and full-on Morse code machines), but also because they're often so new and hot off the digital presses that I've never even heard of them before, which is very, very exciting to me. It's a great little space to discover what will be the next talking points of video games-to-be, and this year's line-up looks to be no exception. Here are all the games you'll be able to play at this year's Leftfield Collection at EGX 2023.
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Look, yes, I know, there are a lot of meaningless comparisons to FromSoftware games on the internet, but I'm still in awe of just how much Super Mario Bros. Wonder's online multiplayer features appear to have been inspired by the asynchronous multiplayer features that have defined the studio's output from Demon's Souls through Elden Ring.
There’s a parallel dimension out there where Sega won all of the console wars – a world where the Sega Saturn’s surprise US launch panned out against the PlayStation, where the Dreamcast was able to live up to its potential, and where Sonic (not Mario or Pikachu) was the go-to everyday video game character your grandma knew. That’s the world of Hyenas, Creative Assembly’s off-beat, attitude-filled extraction shooter.
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There are a lot of Funko Pop! figures out there - more than 13,000 different designs at last count - spanning a number of different fandoms. There's one character I can almost guarantee even the most avid Pop! collector doesn't have, though. You. Funko has been focused on turning MCU heroes and video game characters into Pop! figures for the past 25 years, but thanks to the introduction of the figure maker's new Pop! Yourself experience, now it's your turn.
Joshua Williamson's run on the core Superman series continues to soar with September's #6. Gleb Melnikov will be taking on the art duties for the issue, replacing Jamal Campbell (who still provides the main cover).
Starfield and Bethesda publishing lead Pete Hines says some of the RPG's best quests might not even be actual quests, but rather amazing individual moments or stories found through exploration and miscellaneous activities.
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