Nominees for Destructoid’s Best PC game of 2023
16.12.2023 - 14:41
/ destructoid.com
/ Best
As we head into one of the last holiday weekends of the year, we’re wrapping up GOTY-related announcements with more nominees. This time, it’s for Destructoid’s best PC game of 2023, and I reckon you already know it’s a competitive bunch.
We’ve already hit the PlayStation and Xbox consoles, along with more specific categories like best indie and ongoing game. Looking back, I realize 2023 is one of the toughest years for GOTY choices I’ve had in ages, and I’m thankful this was a staff-wide endeavor; otherwise, this list would’ve taken until next year to shape up.
As always, our platform categories don’t mean the game only released on that platform. Plenty of the nominees here launched on both console and PC, but our formula still keeps games limited to one nomination in any given category. In the spirit of PC gaming, we approached this with more of a “Is this the preferred way to play?” — same with consoles. Anyway, here’s some really good games.
Look, as far as I’m concerned, until we get mod support on Xbox then Starfield is a PC-only release. I’m joking (kind of), but Bethesda’s modding community is too damn good to ignore. But on that note, perhaps put the open-world RPG on your wishlist any way you can, as our swiss-army knife of a staff writer Steven Mills gave it the rare 10/10, making it one of Destructoid’s “essentials.”
In his review, Steven concluded:
“I wasn’t sure if it could be done, but Bethesda has managed to raise the bar for sandbox games even higher. In the end, Starfield is an epic sandbox open-world RPG with a beautifully immersive universe, a captivating story, and fun and compelling gameplay the whole way.”
Cocoon is among the year’s major visual delights. Even as someone who long grew tired of more puzzle-focused titles, Geometric Interactive demands attention with Cocoon’s bright pops of color and bizarre biomes. It’s got this smooth balance in its gradual incline to the more difficult mysteries, and even for those of us who don’t immediately rise to the challenge, it’s satisfying to poke around and fail.
Perhaps it’s no surprise, but the puzzler comes from the lead gameplay designer on Limbo and Inside Jeppe Carlsen. It’s not nearly as grim as the two of those, but there’s still a lot to the alien world that’s hauntingly mysterious and loaded with “aha!” moments of brilliance.
What a damn good year for indies, doubly so if you’re into cosmic horror and visual novels. Slay the Princess delivers on all fronts, with a premise and art style just as striking as its name. In hindsight, my image choice makes this look like a very nice, to-the-point, Princess Peach rescue-style situation. It’s not.
Usually, senior editor Eric Van Allen’s tastes line up well with my own, so his