Moon Studios releases its biggest update for Early Access title No Rest for the Wicked with Hotfix 3 addressing a large number of community-driven issues including performance, game balance, and much more. Moon Studios' latest title has finally arrived, though as an Early Access title on Steam, where the developer can collect feedback and continue to improve the game before it launches in full. No Rest for the Wicked attempts to innovate the Action RPG genre, mixing elements of franchises like Diablo and adding some unique mechanics of its own.
While Moon Studios has seen plenty of buzz surrounding No Rest for the Wicked, the Early Access launch hasn't always been a smooth one. The community has highlighted a number of issues with the game, though the developer has been very quick to issue new updates for No Rest for the Wicked to add quality of life improvements, fix bugs, as well as tweak the gameplay experience for elements and mechanics that may not be functioning as well as expected. With that said, Moon Studios has released the third update, bringing some of the biggest changes to the game yet.
Early Access Hotfix 3 addresses a large number of issues plaguing No Rest for the Wicked, including a huge list of bug fixes as well. Moon Studios continues to quickly respond to player feedback during the Early Access period, and tweaking various gameplay elements like adjusting Dig Spot rates for improved Clay drops while also reducing the number of hits needed to mine or dig, improving the behavior of certain enemies including the Nith Screamer and Shackled Brute. Parrying in No Rest for the Wicked has also been updated so that it now consumes stamina. Moon Studios has also added numerous gameplay settings while also fixing issues related to HDR rendering.
However, for many players, the biggest piece to Hotfix 3 is with the various performance improvements. Many No Rest for the Wicked players have reported game crashes and low FPS, so these improvements should go a long way to improving the overall experience. Performance updates in Hotfix 3 include less aggressive Dynamic Resolution Scaling, improved offscreen physics culling, as well as additional shader, weather effects, and memory optimizations. A member of the dev team also indicated that bird animations were also negatively impacting game performance, so this update also makes various improvements there as well.
Although the game launched only a few days ago in Early Access, it has seemingly been all hands on deck at Moon Studios as new updates have been released at a rapid pace. Alongside these hotfixes, Moon Studios released a roadmap for No Rest for the Wicked to help set expectations in terms of some of the bigger content additions. While
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When No Rest for the Wicked was released in Early Access, there was excitement, bt it wasn't without issue. Initially, the game had a staggeringly unsteady frame rate and other technical issues — which is to be expected from a game in Early Access. But developer Moon Studio has rolled out patch after patch, rectifying these issues and more or less changing the game over a series of weeks. I had the opportunity to play No Rest for the Wicked in its earlier stages, marred by frame drops and freezes, and more recently, as the game itself has evened out. And what I’ve found lies beneath is a game that blends the isometric and action RPG genres together in a tantalizing way that could shape up to be something exciting, even if it isn’t exactly original.
After a bit of a bumpy landing on PC, it looks like No Rest for the Wicked is finally finding its feet. The early access action-RPG launched with notable performance problems that developers Moon Studios promised they’d address, starting with several hotfixes over the last few weeks that managed to claw back some frames. The game’s first big patch goes a step further, seemingly boosting the game’s performance to a degree that its minimum and recommended hardware specs have been lowered as a result.
presents many engaging and thrilling boss fights, including the formidable Riven Twins. These torn conjoined twins, branded as heretics and imprisoned, are encountered during the quest as players traverse The Nameless Pass on a mission from Madrigal. Defeating bosses in the game yields significant XP and provides valuable rewards, including specialized weapons and gear, making these encounters a crucial aspect of gameplay.
contains many characteristics of the typical soulslike RPG, including difficult bosses that can half health bars in one hit. For players familiar with the genre, this means that parrying and dodge rolling are essential mechanics to master. Few builds are as evasive as the dual-wield dagger dexterity build.
To celebrate its second launch week anniversary, Moon Studios releases its first Early Access patch for No Rest for the Wicked, a massive update that addresses performance concerns, bug fixes, quality of life updates, and much more. It has been a busy couple of weeks for Moon Studios, after launching its ARPG title in Early Access on Steam. The release of No Rest For the Wicked wasn't as smooth as many had hoped, however, with various issues both on the technical side and certain gameplay mechanics as well.
In , bows introduce a dynamic ranged combat option that allows players to engage enemies from a distance. This versatility is highly advantageous in battles, but utilizing bows effectively requires skillful aiming and a strategic approach to when and how to use them. As a complement to melee combat, bows offer tactical advantages that can decisively influence the outcome of various encounters.
From the start of , it’s clear that money is hard to come by. There are no shortage of needs that will drain your wallet, from meal recipes to armor repairs. To afford the bare necessities and luxury purchases later down the line, making silver becomes increasingly important.
opens up many new features after reaching the partially ruined town of Sacrament. Inside the city walls are dozens of quest givers, merchants, and even houses that are eventually available for purchase. Houses certainly aren't free and require both money and effort.
Merchants are a key part of character progression in . Weapons, armor, upgrades, materials, Runes, and more are most reliably found from the merchants in Sacrament. Although the town has seen better days, the merchants inside are still happy to take coin.
is a souls-like ARPG that features a desolate environment, challenging bosses, and plenty of stats to upgrade as you level up. The core stats include Health, Stamina, Strength, Dexterity, Intelligence, Faith, and Focus. Each stat directly impacts your gameplay and character strength in direct, distinct ways.
Of Rats and Raiders is a side quest in that leads to the second boss of the game against Falstead Darak. This is a two-phase fight that requires a bit of backtracking in between. Completing this quest is extremely useful as it grants players housing as a reward.
The hotfixes for Moon Studios’ No Rest for the Wicked continue to roll following its launch into Steam Early Access. The sixth hotfix addresses complaints of the game feeling too dark with improvements to rim light rendering in shadows. It improves visibility in darker areas and makes the characters “feel more integrated into the environments.”