If you've been gaming for a while, you probably have a story about a terrible third-party controller. But now these off-brand manufacturers are making some of the best controllers in the market today.
23.02.2024 - 19:57 / polygon.com
If you’re a fan of survival and crafting, 2024 has been an absolute treat so far. We’ve already had Enshrouded and Palworld, and a new early access contender has just shown up: Nightingale. Nightingale doesn’t have a strong and immediate hook like Palworld, nor does it have some of the quality-of-life features available in Enshrouded. What this game does have is an immaculate sense of style and art direction, and that’s the lifeline that I’ve been clinging to through my first few brutal hours with the game.
Nightingale mixes the sort of environments you might expect from a survival game — verdant forests, mysterious deserts, and boggy swamps — with Victorian aesthetics, high fantasy, and fae. I am a Realmwalker, and I’ve entered into a pact with a fae guide called Puck. Something called the Pale, a space between worlds, enveloped and froze the Earth. Some Realmwalkers were able to flee through portals, only to be lost to some unknown realm. The player is one of these refugees; I get to choose the details of their past life and upbringing before everything went apocalyptic.
Luckily, I have a little fae guy helping me out. Nightingale starts off with a tutorial, where Puck teaches me how to build, craft, find shelter, and kill beasts. I jump from a forest to a desert to a swamp, taking in some of the sights that the procedurally generated realms have to offer. The most important thing I learn about is Realm cards, which slot into a strange machine that looks like an old movie projector. These allow me to jump to new places, modifying everything from the biome I’ll arrive in to the danger I can expect.
It’s important to note that Nightingale currently requires players to be online, even for solo play. More than once I’ve gotten into a groove, only to disconnect or suffer server issues on the game’s side. It’s a major contention that the game’s launch fan base has, and upon reading reviews, it’s a large part of why the game has racked up a “Mixed” review score on Steam. Developer Inflexion Games is working on an offline mode, but for now, I find myself at the mercy of the game’s servers. Nightingale is a Steam Early Access game, which means some of these issues will likely be addressed before the 1.0 launch.
When things are actually working and I can dive into Nightingale, I immediately start to encounter things that inspire a sense of awe. For instance, I find myself startled by a giant treant-like creature dragging itself on spindly branch arms. As I watch cautiously, the thing stops and poops out a pile of sticks that prove useful in making my first set of tools. In a forest realm, I encounter a giant spectral moose that sparkles with astral power.
Each realm is dotted with strange structures, some of
If you've been gaming for a while, you probably have a story about a terrible third-party controller. But now these off-brand manufacturers are making some of the best controllers in the market today.
Final Fantasy 7 Rebirth director Naoki Hamaguchi has said that further expansions of the card game Queen’s Blood are a possibility.
Sea of Thieves is off to a strong start on PlayStation, taking the lead in preorders. In February, Xbox announced that some of its games would no longer be exclusive to its platforms, and that roster included Sea of Thieves. Several games were rumored for a while, and their official announcement during Xbox's Business Update podcast only confirmed what many had already suspected.
Several Final Fantasy 14 players took to the streets of Ul'dah to pay respects to the late Dragon Ball creator Akira Toriyama, with campfire vigils and outfits based on characters that Toriyama drew over his career. These vigils in Final Fantasy 14 are ongoing at the time of writing and are being held across several data centers, such as Aether and Crystal in North America.
Some angry PlayStation fans have expressed their frustration about how unhappy they are with the Ghost of Tsushima PC Port. The Steam discussions section of the Ghost of Tsushima PC version is rife with discontent, and some have directed their grievances toward Nixxes Software, the developers assisting Sony's studios with porting their first-party games to PC.
With Final Fantasy 7 Rebirth and Square Enix working on the final installment in the Remake trilogy, there are a lot of questions. How will it end? Will it include more content and characters from the Compilation of Final Fantasy 7? Whatever the result, it’s confirmed that the world will be “rebuilt” to accommodate the Highwind.
There’s a lot to love about Final Fantasy 7 Rebirth, and its open world setting is surely high on that list. On top of being massive and incredibly varied across its many different regions, the entire map is also entirely seamless, which means you’re never hit with a loading screen when traveling from one area to the next (unless, of course, you’re fast traveling). Interestingly, however, according to producer Yoshinori Kitase, the game’s open world design wouldn’t have been quite so impressive if it hadn’t been developed as a platform-exclusive title.
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Final Fantasy VII REBIRTH, the second installment in the REMAKE project trilogy, has been released on PlayStation 5 today, letting players experience the timeless story in a new way. The RPG has also reached critical acclaim since reviews went live last week.
The Jurassic World 4 title might finally be confirmed by a new rumor as the next installment in the popular franchise roars toward theaters next year.
Welcome to Meet the Makers: a new video series from Amazon Games that brings you face to face with some of the interesting people doing interesting jobs across our various teams.