By Andrew Webster, an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories.
16.11.2023 - 20:37 / gamepur.com / Alec Mullins
MW3’s biggest problem may have just been solved by its newest playlist, which adds a whole new layer of visibility to enemies on the map. It’s not a permanent fixture yet, but it’s a promising feature with a lot of potential.
The brand-new Experimental Playlist adds a bright red outline to players on the other team. Not only does this make them easier to see at long distances, but it also helps to distinguish them from the background if they’re hiding in dark corners or other visually cluttered environments.
Related: MW3 Zombies Proved I Wouldn’t Survive the Apocalypse
This feature arrived with the Experimental Playlist as part of the November 17 Weekly Playlist Update. The devs explicitly stated that this change is meant to counteract visual problems, and they’re asking for feedback on how well it’s working.
I was able to jump into two quick games when it first launched, and it feels like a huge step in the right direction already. Playing on Afghan is typically a headache for me as an SMG player. It’s so easy to sprint right past people, even when I’m intentionally checking for them as I run.
I personally think the outline could even stand to be a bit brighter, but I recognize there’s a competitive integrity line that the devs need to respect as well. This change could backfire if things go too far in one direction.
Playlists such as Search & Destroy and Cutthroat encourage players to be sneaky. They’re slower-paced and much more punishing than your typical Respawn mode, so slithering into deep corners and catching opponents off guard is a core part of the experience. SHG doesn’t want to take that option away, so I’m sure they’ll be walking a fine line with any tweaks.
That’s where fan feedback comes into play. Everyone should jump into a few rounds of the Experimental Playlist and try it out for themselves. I highly recommend doing it. It’s not often we get a chance to completely change the game, but this is a clear opportunity to make things better.
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Alec Mullins is a freelance writer for Gamepur who specializes in FPS games. They spend their time writing novels, listening to The Mountain Goats, and watching the Call of Duty League. Alec's previous work can be seen at TheGamer and Dexerto, and he can be contacted via Twitter (@LifeAsAlec).
By Andrew Webster, an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories.
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