By Nathan Edwards, a senior reviews editor who's been testing tech since 2007. Previously at Wirecutter and MaximumPC. Current fixations: keyboards, DIY tech, and the smart home.
28.09.2023 - 08:37 / gamesindustry.biz
Like many indie studios, Rendlike from the Czech Republic was born from a passion for video games and the craft of creating them.
Its founder, Jaroslav Meloun, started his career in 2011, when he joined Silicon Jelly, creating the cute puzzle platformer Mimpi. Later, he worked on Dex, a successful cyberpunk RPG from Kickstarter published on PS4 and Xbox One.
However, this marked only the initial chapter of Meloun's journey. As a versatile freelancer, he engaged in diverse indie projects, crafting experiences like the narrative-rich adventure, Don't Give Up, and the chilling odyssey, Saturnalia. His 10-year stewardship of the Prague arm of the Global Game Jam underscored his commitment to nurturing student game projects while fueling his deep connection to game development.
Driven by a passion for the craft and armed with a wealth of skills and experience, Meloun established Rendlike in 2021. The name itself, a fusion of 'rendlik' (Czech for saucepan) and 'like' (symbolizing positivity), epitomizes his goal of spreading positivity.
"Growing up, games have always been an important source of inspiration and wonder for me," said Meloun. Influenced by impactful titles like Fallout and The Longest Journey, and buoyed by the creative energy of game jams, Meloun realized his capability to independently bring his imaginative game concepts to life, propelling him to embark on the development of FixFox.
However, solo game development presented unforeseen challenges for Meloun.
While creating Rendlike's debut title, he quickly realized that external support was essential for a successful release.
"My initial plan was to self-publish FixFox," said Meloun. "However, as the development process progressed, I realized that I would need more funding and resources to bring the game to market, and effective time management emerged as a significant hurdle."
Facing budgetary and resource constraints, as well as the pressures of development timelines, Meloun tried navigating the demanding terrain alone, and one of the most significant obstacles he encountered was the effective management of time. Yet, despite the uncertainties, Meloun’s commitment remained resolute.
“Of course, I had doubts about the success of my game. There are so many great games out there, and it's hard to know if your game will stand out from the crowd. However, I kept moving forward by focusing on making the best game I could.”
Within the struggles, gratifying moments – like completing a challenging milestone or receiving positive feedback from playtesters – fueled his determination.
Additionally, as the pandemic further complicated matters, Meloun turned to publishers and investors to secure the essential backing. Virtual interactions took
By Nathan Edwards, a senior reviews editor who's been testing tech since 2007. Previously at Wirecutter and MaximumPC. Current fixations: keyboards, DIY tech, and the smart home.
Well, this is just Trubbish. The Van Gogh Museum, which recently held a Pokemon collab that got a bit hectic, announced it will no longer distribute its Pikachu promo card at the physical exhibit starting October 14. If you want the Pikachu in Grey Felt Hat collaboration card, you’ll have to shop online for a qualifying purchase.
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Sony has announced that PS5 cloud streaming for PlayStation Plus Premium goes live on October 17th in Japan, October 23rd in Europe and October 30th in North America. There will be several titles from the PlayStation Plus Game Catalog to stream, with “hundreds” of PS5 titles to support the same later.
Two months after PlayStation Plus Premium subscribers began receiving invites to a PlayStation 5 cloud streaming beta, Sony has announced the feature will be getting its full launch on on 23rd October in Europe and 30th October in the US.
PlayStation 5 cloud streaming for PlayStation Plus Premium subscribers will launch on October 17 in Japan, October 23 in Europe, and October 30 in North America, allowing users to play PlayStation 5 games without having to download them, Sony Interactive Entertainment announced.
Since launching the all-new PlayStation Plus more than a year ago, we’ve seen such high engagement from our fans on our offerings – from the quality titles offered in the Game Catalog like Horizon Forbidden West and Sea of Stars, to new trophy features we’ve added to classic games like Legend of Dragoon and Syphon Filter.
Ravensburger has announced it’ll be rolling out Disney Lorcana to ten more regions later this year, ahead a third set confirmed for early 2024.
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