Unity has announced the next version of its engine will launch in 2024 and expand on its «responsibly sourced» AI tools.
06.11.2023 - 17:19 / eurogamer.net / Chris Tapsell / David Hayter / Haiyan Zhang / Ai
Microsoft and AI company Inworld AI have announced a «multi-year co-development partnership», which will see the companies work to develop a range of AI tools for Xbox's studios.
These tools include an «AI design copilot» and an «AI character runtime engine».
The design copilot will be able to take prompts and turn them into «detailed scripts, dialogue trees, quests and more», the companies said. The character runtime will enable «entirely new narratives with dynamically-generated stories, quests, and dialogue».
In a statement accompanying the announcement, general manager of gaming AI at Xbox Haiyan Zhang said the partnership will combine «Inworld's expertise in working with generative AI models for character development» and Xbox's «strengths in revolutionising accessible and responsible creator tools for all developers».
In August, Inworld AI announced it had received funding from Microsoft's venture capital subsidiary M12, bringing the company's total valuation at the time to $500m.
Inworld AI was behind the technology used by modder Bloc to create Sentient Streets, an AI-powered mod for GTA 5 which allowed players to speak to NPCs and create dialogue on the fly. The mod was shortly taken down by publisher Take-Two.
AI has been a massive talking point for the industry this year. At GDC, Eurogamer's Chris Tapsell went on the ground to see how developers felt about the use of AI in development. AI has been heavily criticised by voice actors including David Hayter (Metal Gear Solid) and Jane Perry (Returnal).
Protections for voice and performance capture artists against AI is one of the issues which contributed to the expansion of the ongoing SAG-AFTRA strike to include the games industry.
Unity has announced the next version of its engine will launch in 2024 and expand on its «responsibly sourced» AI tools.
Digital Bros — the parent company of 505 Games (known for publishing the early Cooking Mama games in Europe, as well asTerraria, Ghostrunner 2 and many more) — has announced plans to cut around 30% of its global workforce as a result of a new organizational review across both its publishing units and development studios. It expects that “the predominant portion [of reductions will be] concentrated within the studios.”
Sony president Hiroki Totoki has said the company is reviewing PlayStation's live service game push amid development trouble that has already seen Naughty Dog’s The Last of Us multiplayer game hit with setbacks.
PlayStation has a lot of live-service games in development. Part of buying Bungie was even to utilise its expertise, which led to the less-than-favourable internal evaluation of The Last of Us' standalone Factions game. But it's not the only upcoming Sony multiplayer release to be pushed back, as half of its 12 titles have now been delayed.
Sony Interactive Entertainment (SIE) has halved the number of live service games it plans to release in the coming years, it’s confirmed.
PlayStation finally confirmed the rumors about a new PS5 model were true last month, unveiling a newer, slimmer model of its latest console. That model will be available to buy later this week, almost exactly three years after the launch of the original console, with a disc version and a digital version to choose from. It seems some retailers are preparing for a similar onslaught to the one that made PS5s very hard to find in 2020 as at least one listing for the console is already ready to go.
Microsoft is teaming up with Inworld AI to create game development tools for Xbox, enabling developers to create characters, generate entire scripts and quests, and more. The multi-year deal brings an AI design copilot and an AI character runtime engine to the forefront, both of them being totally optional to use and to varying degrees. Of course, the use of AI in art has been criticised by many for simply lacking originality, in addition to running the risk of fewer jobs for artists — a growing fear among many considering the alarming number of layoffs seen at game studios this year in an attempt to cut costs.
By Wes Davis, a weekend editor who covers the latest in tech and entertainment. He has written news, reviews, and more as a tech journalist since 2020.
In an official Microsoft developer blog post, Xbox announced that it's partnering with Inworld to "build AI game dialogue and narrative tools". In practice, that means "turning prompts into detailed scripts, dialogue trees, quests, and more".
Critical Role kicked off a new actual-play series in May titled Candela Obscura. Now its Darrington Press publishing imprint is ready with a tabletop role-playing game based on the same themes and mechanics. Starting Nov. 14, fans will be able to find Candela Obscura Core Rulebook for sale at their local game shop and online. But while the game may be embraced by fans of the program seeking episodic adventures set in the same fictional world, this initial release lacks either the depth or the novelty for much wider appeal.
Esports and gaming organisation 100 Thieves has announced another round of layoffs.
Serious question here: With all of the games that came out in October (seriously, it felt like we had at least a dozen major games releases), was it actually possible for anyone to have played all of them? That’s a question that can easily apply to the whole year, as well — could anyone actually play all (or even most) of the amazing games that came out this year? I mean, the obvious answer is no, unless they’re paid to, but that’s my point. With so many games that came out this year, even a gamer that is excited for and would like to play all of them will have to prioritize certain titles over others, as a form of triage. The reason that’s important is because I fear that some great or even good games haven’t received the fair shake that they should have this year.