Marvel’s Spider-Man 2 builds on accessibility in previous titles and introduces new features
28.09.2023 - 16:13
/ blog.playstation.com
/ Miles Morales
/ New
Hey, everyone! I’m Michele Zorrilla, the Advanced Senior UX Researcher at Insomniac Games. With the launch of Marvel’s Spider-Man 2 just around the corner, our team at Insomniac is excited to share one of the ways we can all #BeGreaterTogether – through accessibility! So today, I’d like to highlight some of the notable accessibility features swinging into the game at launch on October 20, then I’ll pass it over to Sam Schaffel, Insomniac Games’s Accessibility Design Researcher, who will provide an update on more features arriving in a post-launch update.
Carrying forward our learnings from our recent games, we’re implementing useful accessibility features from both earlier titles in the Marvel’s Spider-Man franchise as well as Ratchet & Clank: Rift Apart. As with any new title, we also had to figure out new features to support the expanded gameplay systems of our favorite web-slingers.
High-action and exciting combat is a signature of our Marvel’s Spider-Man franchise, whether you’re going up against Kraven and his Hunters or pursuing the Lizard through Marvel’s New York. We included a variety of challenge levels in our earlier games in the franchise (Friendly, Amazing, etc.), and today, we are excited to introduce Challenge Level Modifiers, which let you customize three aspects of gameplay: Enemy Health, Enemy Damage, and Stealth Awareness. With these settings, you can mix and match for your preferences or needs.
We’re also bringing back some key gameplay features to help with combat and traversal, which aim to reduce button inputs or provide more time to react to many in-game scenarios.
Chase Assist is a feature we introduced in Marvel’s Spider-Man: Miles Morales and Marvel’s Spider-Man Remastered in response to players having difficulty completing the story in the original 2018 release. The feature will work similarly in Marvel’s Spider-Man 2, reducing the target’s top speed, increasing time windows before escaping, automatically attaching when a target is in range, and readjusting the camera to the target when you press R3. We’re happy to report these features will return and work with both our swinging and all-new Web Wings traversal systems!
Quick Time Event (QTE) Autocomplete, changing Repeated Button Presses from Taps to Holds, and Web-Shooter Burst are all returning to reduce motor fatigue and keep you in the action.
Speaking of keeping you in the action, we couldn’t have a new Insomniac game without including two things our team and the community love: Shortcuts and Game Speed!
Our Shortcuts will allow players to assign a variety of options to the Left or Right D-pad buttons. If you’re having difficulty pressing multiple buttons at once, want a quick way to toggle your High Contrast gameplay