From Lords of the Fallen 2 to The Lords of the Fallen and finally Lords of the Fallen – the long-awaited follow-up to CI Games’ Souls-like has finally gone gold. Developed by Hexworks, it launches on October 13th for Xbox Series X/S, PS5 and PC.
09.08.2023 - 16:15 / ign.com / Ign
At the heart of Lords of the Fallen is the existence of two parallel realms: The realm of the living, Axiom, and the realm of the dead, Umbral. What makes them special in gameplay is the ability of the player to both reach across, and fully transition between those realms. But there’s a lot more to Umbral than just a Stranger Things-esque Upside Down dimension with creepy tendrils and eyeballs following you wherever you go. So let’s raise our lamps into the unknown and do a deep dive into Lords of the Fallen’s most unique element.
When your character begins their journey, they’ll be given the Umbral lamp, which is your bridge between the realms of Axiom and Umbral. While you’re in Axiom, you can open up a window into Umbral by holding up the lamp, allowing you to peer into the parallel world, and potentially spot interesting differences or pathways that may provide you with a clue as to where to go. Some gates may impede your progress in Axiom, but when you hold up your lamp, you’ll find that in Umbral, no such gate exists; what may be a gap between platforms in the realm of the living may have solid footing in the realm of the dead.
Not every path can be illuminated with just a lamp, however, and eventually you will have to voluntarily pull yourself into Umbral in order to physically interact with certain objects that will allow you to find a path forward. Coming into Umbral of your own volition comes with a very significant risk, however. You see, while in Axiom, if you die, you’re able to respawn in Umbral, essentially giving yourself a second chance. But if you die in Umbral, you’re actually dead, and will have to do the usual Soulslike journey of retracing your steps from your last checkpoint back to the spot you died in order to claim your lost Vigor.
This “journey” of running back to your dropped currency when you die is one of the main things that prompted the development of this umbral mechanic. The team was looking for a way to innovate on that “deathloop” that we’ve seen so many times in other Soulslikes and wanted it to check a series of boxes: First, they wanted to avoid the cycle of the game over screen, racing back to get your fallen resources, and repeating this over and over again every time you die. They also wanted to mitigate the frustration caused from sudden deaths that force the player to deal with the consequence of failure. And finally they wanted a system where you didn’t lose your experience upon the first death, and instead had the option to disengage, unless you were in a boss fight.
In the words of Creative Director Cezar Virtosu: “Plunging the player into a shadowy realm of entropic horror ticked all these conditions of satisfaction. The moment we engaged with these
From Lords of the Fallen 2 to The Lords of the Fallen and finally Lords of the Fallen – the long-awaited follow-up to CI Games’ Souls-like has finally gone gold. Developed by Hexworks, it launches on October 13th for Xbox Series X/S, PS5 and PC.
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Lords of the Fallen is not designed to be a walk in the park. This is a game meant to teach you lessons the hard way: by killing you repeatedly until you learn how to best deal with the obstacle that’s being put in your way. Fortunately, the developers at Hexworks didn’t want to leave people completely in the dark, and thus were kind enough to share these eight combat tips to help you survive the realms of Axiom and Umbral.
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