is RGG Studio's latest entry into the formerly-known-as franchise, and it's probably the developer's most ambitious project yet. After just giving protagonist Ichiban Kasuga his start as the face of, his second adventure puts him side-by-side with the most iconic character the series has ever had — its former protagonist, Kiryu Kazuma. It's the kind of decision that could easily sink a promising hero, and to be honest, there are moments where the game threatens to do just that, barely containing the myth of Kiryu to allow Ichiban more space to grow.
As the journey unfolds, it feels more and more like Kiryu is threatening to usurp Ichiban and re-establish himself as the face of — a problem, given that the whole point of Ichiban was the fresh start he allowed both the game's design elements and its narrative beats. In a few strokes of narrative brilliance and another incredible closing act, however, the threat dissipates and what emerges is the true passing of the torch that the series needed to make Ichiban a made man. It's a hell of a ride, but at the end of it is the best game ever made, a fitting end to Kiryu's time in the spotlight (if, of course, that's truly it) and the foundation for another decade-spanning story with Ichiban and friends.
Much of centers around one thing: the dissolution of the yakuza, and with it, the series attempting to create some distance from the criminal underworld that's colored so many of its moments up until this point. There's still plenty of action that's not exactly above board, but it's pretty clear from the get-go that this is a story about how anti-heroes come in all shapes and sizes, not just as part of a long-standing criminal organization in its dying days. Both Ichiban and Kiryu are stirred to action because of the threat of yakuza activity becoming a problem once more, and it's this concern that unites both their stories, however much they veer away from each other after.
For Ichiban — as one might expect of his character — much of his journey centers around friends both old and new. After getting unceremoniously fired from his job at Hello Work and no longer being able to help rehabilitate ex-yakuza into society, he's swept up in a mad quest to Hawaii to find his mother. There, he meets two new allies in Chitose and Tomizawa, alongside Kiryu himself, sent to Hawaii by the Daidoji faction. What begins as him attempting to reconcile his broken family quickly becomes a global conspiracy plot featuring a cult that's exploiting ex-yakuza members, something that Ichiban simply can't stand for.
Like A Dragon: Infinite Wealth combines Ichiban and Kiryu's stories into one sprawling epic set across multiple continents.
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Honk-Honk NPCs are scattered all across map locations of Hawaii and Japan in and trade character buffs for money. Inspired by Puff-Puff side quests from the series, tracking down these people can make you stronger. However, it can be hard to find some Honk-Honk characters since they spawn randomly on your map.
Kuwaki is the first boss of and he serves as a tutorial challenge to ensure that you understand the fundamentals of battle. Trying to fight him head on can be dangerous, but use of various combat systems can make him manageable.
Dondoko Island is a significant part of 's appeal, but how and when the experience can be accessed in-game isn't immediately obvious. The series, formerly published as in the west, has long been known for featuring memorable and unique side content and mini-games to accompany its more dramatic main stories. promises an even longer and more robust experience than any of the past games have ever delivered, and Dondoko Island might be the selling point that jumps out the most.
The Like a Dragon (née Yakuza) franchise is known and beloved for its idiosyncratic tone, lovable characters, and complete devotion to minigames. You get fishing minigames! Dating minigames! Cabaret club management minigames! Movie minigames! And they often come with a surprising amount of depth and replayability.
Kazuma Kiryu's bucket list side story in Like A Dragon: Infinite Wealth features callbacks and references to several of the series' spinoffs, including Dead Souls, Kenzan, and Ishin.
Sega and Ryu Ga Gotoku Studio’s Like a Dragon franchise (formerly known as Yakuza) has been growing in popularity with each new instalment over recent years, and it’s now come out with its biggest game to date. Like a Dragon: Infinite Wealth is out now, and Sega has released a launch trailer to commemorate its release and offer another look at the massive RPG. Check it out below.
Just like all the previous games, possibly more so, Like a Dragon: Infinite Wealth is crammed with interesting and unique minigames, some of which are clearly satirical takes on already existing mechanics and titles. For example, one such minigame will see protagonist Ichiban Kasuga pick up a camera and snap pictures of the local perverts in a minigame called Sicko Snap, something that will sound very familiar if you've ever played either of the two Pokemon Snap games.
Spoiler Warning: The following article contains spoilers surrounding a type of side quest which becomes available in Chapter 4 of Like a Dragon: Infinite Wealth, but doesn't feature any major story spoilers.
By the time I saw the credits on Like a Dragon: Infinite Wealth, I felt like I had been through the emotional ringer. I was mentally exhausted. I think that's by design. Infinite Wealth is developer Ryu Ga Gotoku's (RGG) most ambitious project by a long shot – an epic tale told across multiple characters and continents, featuring the conclusion of some nearly 20-year-old plot threads that leave at least one character, quite literally and relatably, asleep in the streets. Some of this is the best work the developer has ever done, a new watermark for the series going forward. And some of it is some of the studio's worst. Like everything in Infinite Wealth, it's complicated.