Layoffs, gaming at the Web Summit and Project Flagpole — The DeanBeat
17.11.2023 - 18:27
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The game world has been beset by layoffs in the past couple of months, as companies reset their expectations after a year of consumer pullback and excessive competition.
The videogamelayoffs.com site has tracked this gloomy progression, with at least 6,500 job cuts this year. As I head back from the Web Summit in Lisbon, Portugal, where I moderated three sessions on gaming, this topic of the game industry’s woes and its resilience are on my mind. The layoffs have hit Kongregate, Humble Bundle, 505 Games, Ubisoft, Amazon Games — the list goes on and on.
First, we have some fresh data. One key finding from one of the industry’s quants is that the industry may not start to recover until August 2024. That’s not encouraging if you are looking for work now, but it is a sign that this sad state of the industry isn’t permanent.
Amir Satvat, creator of the Game Jobs Workbook and business development director at Tencent, came out with some new insights based on the data he scrapes from over 1,000 game companies’ job postings. Satvat has helped find jobs for over 800 people in the game industry over the past year, even as he believes game industry layoffs have now moved closer to 7,000 jobs lost in 2023. Satvat has developed many resources to counter these layoffs.
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His data is extensive but sobering, and he is sharing it as part of his unpaid side gig so people can make informed career choices in games. He noted the tough thing about the industry is that not all displaced professionals can easily re-enter the game industry.
Based on 15 months of data collection and months of work sifting through 100,000 data points, Satvat is presenting Project Flagpole.
The model incorporates a broad range of data: it has tracked all individual job roles in his workbook for nearly 15 months and their availability, assuming they’re filled when they disappear (best case interpretation). Satvat reviewed applicant numbers per vacancy, with insights from LinkedIn and conversations with talent experts. It factors in the rate of industry layoffs and estimates job market demand by considering both applicants and new graduates. Additional proprietary data also informs Satvat’s model.
Here’s what Satvat’s model reveals:
1. What percentage of all applicants will secure a games job in the next year? Predictions vary from a base 4% to an optimistic 10%.
2. What fraction of those in games laid off will find another games industry role within