It has been a couple of weeks since I wrote my Last Epoch Review in Progress, and boy has it been a wild ride. My first impression of Last Epoch was that it felt similar to other top ARPGs but had the potential to rise to the top of the genre. You’ll have to read on to find out if Last Epoch actually lived up to that potential. Welcome to our Last Epoch Final Review.
Launch Week — Or My Personal Battle With Error LE-61
Last Epoch is the perfect example of why early reviews can be a double-edged sword. On the one hand, early access to the 1.0 client gave reviewers a sneak peek at the changes coming in the full release, or in my case, a chance to finally check out the game I had literally been waiting years to play. Gameplay elements could be explored, and game-crashing bugs could be identified. Although I didn’t have enough time before launch day to experience all that Last Epoch had to offer, I could at least write about my first few hours of gameplay with optimism that Last Epoch was looking like the ARPG I was hoping for.
And then came the other edge of the sword. My pre-launch time with Last Epoch was nowhere close to what I would experience after launch. The pre-release test server was shut down on launch day, so I had to restart a new character to continue my review. No big deal, I thought. I had already played through the story, so I would just blast through the minimum needed to unlock all my passive skills and idol slots, and I’d be able to check out the endgame content before writing my final review.
That’s not how things went down.
My trouble-free time playing the pre-release copy of Last Epoch gave me a false sense of security that the release would go well. And oh my god, it didn’t. Server issues made Last Epoch unplayable unless you wanted to slink away to offline mode. Online Co-op was in shambles, and I was lucky to get 10-15 minutes of play before I had an infinite loading screen that required a restart. And that’s assuming I could get past the login screen, which, most of the time I couldn’t.
Nothing is more frustrating than wanting to play a game and being unable to. Between launch on Wednesday, February 21st, and when patches finally started clearing up my connection issues early in the morning on Sunday, the 25th, I had only spent a handful of hours actually playing Last Epoch. I won’t pretend like I was trying to play 24/7 during that time, but I did try multiple times each day to log in and play to no avail.
During those first few days after launch, Eleventh Hour Games was also having a rough go of it. Server issues and transition screen errors kept thousands of gamers from playing Last Epoch online. In the first few days of launch, the only workaround they came up with was to
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Having launched out of almost five years of early access last week and quickly become one of Steam's current most-played games, fantasy action-RPG Last Epoch has laid out initial plans for post-1.0. Expect bug fixes and quality-of-live improvements soon, then new challenging fights later. The developers, Eleventh Hour Games say they're "going to have a heavy emphasis on expanding end-game content". But first, yes, more fixes and improvements to the servers which suffered and stumbled.
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