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Microsoft Losing to Sony Is a Wrong Gamers’ Perception, Says Pachter; They Want to Win Business, Not Console - wccftech.com
wccftech.com
23.02.2024 / 16:45

Microsoft Losing to Sony Is a Wrong Gamers’ Perception, Says Pachter; They Want to Win Business, Not Console

Following the rumors and then the confirmation from Microsoft that several Xbox exclusives (Sea of Thieves, Grounded, Pentiment, and Hi-Fi Rush) would launch on rival consoles from Sony and Nintendo, many gamers took that as an admission of defeat in the console war. However, Wedbush Securities analyst Michael Pachter shared a completely different view in his latest appearance on Pachter Factor, believing that to be an incorrect perception of Microsoft's true gaming plans.

SWORD ART ONLINE Fractured Daydream Is a Large-Scale Co-Op Multiplayer Game with Raids for Up to 20 Players - wccftech.com
wccftech.com
22.02.2024 / 00:43

SWORD ART ONLINE Fractured Daydream Is a Large-Scale Co-Op Multiplayer Game with Raids for Up to 20 Players

Today, Bandai Namco announced SWORD ART ONLINE Fractured Daydream. Fans of the franchise know that the universe's lore is based on protagonists playing VR MMORPGs, but ironically, the games never allowed that.

Xbox Cloud Gaming for Owned Games Is Coming This Year, Says Spencer - wccftech.com - Britain
wccftech.com
19.02.2024 / 09:42

Xbox Cloud Gaming for Owned Games Is Coming This Year, Says Spencer

Back when Xbox Cloud Gaming was still in its infancy, during the late 2019 Project xCloud preview, Microsoft promised via Corporate VP Kareem Choudhry that players would be able to play their owned games via cloud in 2020.

Fable Is Targeting 2025, Contraband Might Launch This Year, Says Leaker - wccftech.com - Britain
wccftech.com
18.02.2024 / 14:17

Fable Is Targeting 2025, Contraband Might Launch This Year, Says Leaker

It's been a while since we heard any new rumor about Fable, the reboot of the fantasy franchise in development at Playground Games.

Xbox Cloud Gaming Isn’t Coming to iOS due to Apple’s Restrictions; Spencer Says Game Pass Isn’t Discrete Focus - wccftech.com
wccftech.com
16.02.2024 / 17:51

Xbox Cloud Gaming Isn’t Coming to iOS due to Apple’s Restrictions; Spencer Says Game Pass Isn’t Discrete Focus

Following yesterday's Xbox Business update, Microsoft Gaming CEO Phil Spencer provided extra details on what gamers can expect in an interview with The Verge.

New Astro Bot Game Might Release This Year, Says Jeff Grubb - wccftech.com
wccftech.com
15.02.2024 / 12:23

New Astro Bot Game Might Release This Year, Says Jeff Grubb

During the latest episode of Giant Bomb's Game Mess Mornings, journalist and insider Jeff Grubb claimed that the new Astro Bot game might be released this year.

Dungeons and Dragons Co-Op Game Is Still in Pre-Production, Yet Starbreeze Says It’s on Track for 2026 - wccftech.com - Sweden - county Story
wccftech.com
15.02.2024 / 10:54

Dungeons and Dragons Co-Op Game Is Still in Pre-Production, Yet Starbreeze Says It’s on Track for 2026

A couple of months ago, PAYDAY developer Starbreeze announced it was making a Dungeons and Dragons co-op game after licensing the popular franchise from Wizards of the Coast.

Immortals of Aveum Cost $125 Million, Branded a 'Truly Awful Idea' | Push Square - pushsquare.com
pushsquare.com
14.02.2024 / 00:40

Immortals of Aveum Cost $125 Million, Branded a 'Truly Awful Idea' | Push Square

Ascendant Studios' debut game was Immortals of Aveum, a single-player, magic-based first-person shooter with semi-open environments and high production values. Published by EA Originals, it launched last summer to a somewhat mixed reception, and reportedly didn't sell. As a result, the developer let go of practically half its employees. Now, an anonymous source has offered their thoughts on what happened.

Immortals Of Aveum cost $125 million and "no one bought it" - rockpapershotgun.com
rockpapershotgun.com
13.02.2024 / 22:25

Immortals Of Aveum cost $125 million and "no one bought it"

Magical first-person shooter Immortals Of Aveum launched last August and by the following month half its development team had been laid off due to poor sales.

Former Ascendant Studios Dev Calls Immortals of Aveum a 'Truly Awful Idea' - gamerant.com
gamerant.com
13.02.2024 / 22:00

Former Ascendant Studios Dev Calls Immortals of Aveum a 'Truly Awful Idea'

One of Immortals of Aveum's former developers has spoken about why the EA-backed magic shooter may have struggled to find success. A story-driven single-player FPS campaign that lets players wield different types of magic, Immortals of Aveum was released in August 2023 to solid reception, but ultimately failed to gain any sort of substantial following.

It was a ‘truly awful idea’ to spend $125 million on Immortals of Aveum, former developer says - videogameschronicle.com
videogameschronicle.com
13.02.2024 / 12:25

It was a ‘truly awful idea’ to spend $125 million on Immortals of Aveum, former developer says

A developer who worked on Immortals of Aveum has said it was “a truly awful idea” to release a game of its type, with such a large budget attached to it.

Former Devs Say Immortals Of Aveum Was A ‘Truly Awful’ Idea, And They Explain Why - gameranx.com
gameranx.com
13.02.2024 / 12:10

Former Devs Say Immortals Of Aveum Was A ‘Truly Awful’ Idea, And They Explain Why

Immortals of Aveum was a major AAA from EA that came and went. Some gamers may have literally not known that the game came out, after it generated hype from the trailer, since it barely gets talked about today. Now, some of the game’s former developers get candid about what happened.

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