I was obsessed with real-time ray tracing in Cyberpunk 2077, until playing it on an older laptop delivered a sorely needed slap to the face
06.10.2023 - 12:05
/ pcgamer.com
For a long time, no matter how hard I tried, and no matter how much of a performance hit my framerate took in Cyberpunk 2077, I just couldn't bring myself to play without real-time ray tracing toggled on.
It got even worse when Overdrive Mode arrived. What's that?! Even more pretty lighting effects with an even greater impact on my framerate? Sold.
Nvidia's Ray Reconstruction feature helped produce slightly better performance, but did nothing for the underlying issue that, while I could be playing this game at over 100 fps without ray tracing turned on, here I was chugging away around 30fps (and at times, god forbid, under 30fps).
Real-time ray tracing is well good, though, am I right? And there's no better showcase than Cyberpunk 2077, which has very much been a testbed for Nvidia's wizzy graphics tech. As someone who has been PC gaming since the mid-1990s, I'm genuinely astounded at how good this game looks with ray tracing turned on.
I've had plenty of graphical 'Wow!' moments in my time. From Outcast's expansive Voxel Engine-powered worlds and gorgeous glimmering pools of water, through to Crysis' jaw-dropping fidelity and atmospheric effects. However, it's fair to say that Cyberpunk 2077 with all its graphical bells and whistles turned on is on another level. It's just a shame that you need a god-tier expensive rig to enjoy it at a framerate north of 60fps.
Regardless, I couldn't exactly not turn ray tracing on now could I? If the option is there to make my PC game look better then I'm going to take it, right? I imagine this is a struggle that a lot of other PC gamers are familiar with. The allure of pretty graphics and graphical effects, like the dark side of the Force, can be very powerful, even if it is at a detriment to your overall gaming experience.
The thing is though, for a long, long time I've been very much a framerate over resolution or effects guy. Give me a rock solid 60-120 fps any day of the week over a 4K resolution or slightly more volumetric fog. But for some reason real-time ray tracing in Cyberpunk 2077 had become my exception to this, the case where I just had to have it enabled. I think, somewhere down the line, how good Cyberpunk 2077 looks (in a Crysis-style game from the future kinda way) had become fundamentally entwined with ray tracing, so to not have it on would be to not experience the game as it was meant to be played.
That all changed though this month when, due to a crazy hectic schedule and a currently unfinished main PC project rebuild, I had no time to play Cyberpunk 2077 on my main PC, instead having to snatch 20 minutes of Phantom Liberty here and there on my old portable gaming laptop. This system was really tidy in terms of gaming back around 2017 when I