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How To Craft Mario In Infinite Craft - screenrant.com - Japan
screenrant.com
18.03.2024 / 20:09

How To Craft Mario In Infinite Craft

Among the many video game characters players can create in is Mario: the hero of the Mario franchise and Nintendo’s most iconic mascot. Neal Agarwal’s viral browser game is an endless crafting simulator, allowing players to combine basic elements to craft much more complex items. Crafting the best plumber in the Mushroom Kingdom is easy, and players can use his element to craft even more video game references.

Fortnite: How to get the Free Midnight Scythe Pickaxe - gameranx.com - Australia - Japan - New Zealand
gameranx.com
18.03.2024 / 17:21

Fortnite: How to get the Free Midnight Scythe Pickaxe

Fortnite is packed with cosmetics which can be acquired through the in-game store or by progressing through the battle pass. However, it’s not often that Epic Games give away a harvesting tool as stylish as the Midnight Scythe Pickaxe as a bonus for buying V-Bucks.

Like a Dragon: Infinite Wealth Producer Says Sales are “Incredibly Strong in Japan” - gamingbolt.com - Japan - city Honolulu
gamingbolt.com
18.03.2024 / 06:01

Like a Dragon: Infinite Wealth Producer Says Sales are “Incredibly Strong in Japan”

Ryu Ga Gotoku Studio’s Like a Dragon: Infinite Wealth has seen great success since launching this past January, selling over one million units in its first week. This is despite other big-name games like Tekken 8 and Persona 3 Reload arriving around the same time. However, according to studio director and series producer Masayoshi Yokoyama, it’s a speed that the developer has “never experienced before.”

How to get Castform in Pokémon Go explained - radiotimes.com - Japan
radiotimes.com
15.03.2024 / 12:57

How to get Castform in Pokémon Go explained

Since being introduced in Pokémon Ruby and Sapphire, fans have been fascinated with the weather-dependent Castform. And Pokémon Go is no different!

Final Fantasy VII Rebirth: How Nobuo Uematsu and Loren Allred created Aerith’s “No Promises to Keep” - blog.playstation.com - Britain - Usa - Japan - city Tokyo
blog.playstation.com
14.03.2024 / 22:13

Final Fantasy VII Rebirth: How Nobuo Uematsu and Loren Allred created Aerith’s “No Promises to Keep”

We’ll say this up front for those of you still exploring Final Fantasy VII Rebirth’s vast world: there are no late-game story spoilers here. As seen in its pre-release debut via a new trailer late last year, the action RPG’s theme song “No Promises to Keep” is performed in-game by Aerith. Behind the scenes though, the track was composed by Nobuo Uematsu, the legendary composer behind the iconic soundtracks for much of the Final Fantasy series, including Final Fantasy VII Remake. The song’s vocals were performed by American singer Loren Allred, who brought her spellbinding singing voice to the track, augmenting the beautiful—yet tragic—world of Final Fantasy VII Rebirth and the epic story told within it.

How To Make Jujutsu Kaisen In Infinite Craft - screenrant.com - Japan - county Lake
screenrant.com
07.03.2024 / 18:23

How To Make Jujutsu Kaisen In Infinite Craft

Tons of references to existing media can exist from words you make in , including the extremely popular anime Jujutsu Kaisen. It can be incredibly difficult to combine simple ideas or elements to create such a specific concept. You need to combine many words in the right order to generate smaller phrases that eventually turn into Jujutsu Kaisen.

Final Fantasy 7 Remake Part 3’s World Will be Rebuilt to Accommodate the Highwind, Says Director - gamingbolt.com - Japan - Washington
gamingbolt.com
07.03.2024 / 14:19

Final Fantasy 7 Remake Part 3’s World Will be Rebuilt to Accommodate the Highwind, Says Director

With Final Fantasy 7 Rebirth and Square Enix working on the final installment in the Remake trilogy, there are a lot of questions. How will it end? Will it include more content and characters from the Compilation of Final Fantasy 7? Whatever the result, it’s confirmed that the world will be “rebuilt” to accommodate the Highwind.

Kunitsu-Gami: Path Of The Goddess Is Releasing This Year, Here’s How The Game Actually Works - gameranx.com - Usa - Japan - county Christian
gameranx.com
07.03.2024 / 12:45

Kunitsu-Gami: Path Of The Goddess Is Releasing This Year, Here’s How The Game Actually Works

Capcom has shared a new gameplay trailer for Kunitsu-Gami: Path of the Goddess as part of the recent Xbox Partner Preview. And now, we actually know how the game works.

Yuzu Telemetry Proved How It Was Used to Play Pirated Games; Nintendo Is Now in Possession of Users’ Data - wccftech.com - Japan
wccftech.com
06.03.2024 / 13:03

Yuzu Telemetry Proved How It Was Used to Play Pirated Games; Nintendo Is Now in Possession of Users’ Data

The Yuzu Switch emulator telemetry feature was used by Nintendo to prove how the emulator was used to play pirated games, often before their official release.

Final Fantasy 7 Remake Script Change Makes Perfect Sense After You Play Rebirth - ign.com - Britain - Japan - After
ign.com
29.02.2024 / 14:43

Final Fantasy 7 Remake Script Change Makes Perfect Sense After You Play Rebirth

Days before the release of Final Fantasy 7: Rebirth, Square Enix unveiled an update making several tweaks to its predecessor, Final Fantasy 7: Remake. The change most noticeably impacts one of Tifa's outfits, though there are a few other tweaks. But one other major change we haven't written about yet is the change to Aerith's final line in the script of Final Fantasy 7: Remake in the English translation of the game.

How can I make ‘Jujutsu Kaisen’ in ‘Infinite Craft?’ - wegotthiscovered.com - Japan
wegotthiscovered.com
28.02.2024 / 15:33

How can I make ‘Jujutsu Kaisen’ in ‘Infinite Craft?’

With Infinite Craft, you can create diverse anime shows, and one particularly well-received series lately is Jujutsu Kaisen. Crafting this show can be a bit intricate, but I’ll walk you through each step of the gaming process.

Resident Evil 4 Remake development was so buggy its director worried about a game delay - eurogamer.net - Japan
eurogamer.net
28.02.2024 / 13:27

Resident Evil 4 Remake development was so buggy its director worried about a game delay

A new documentary has shed more light on Resident Evil 4 Remake's development, and shows its director concerned the game would not be ready for its release date.

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