How should face models be compensated in video games?
08.12.2023 - 19:43
/ gamedeveloper.com
/ Quan Chi
What, precisely, is the value of an actor's face in the world of video games?
Say you're a performer who lands a gig on a video game. They only need a single day's work from you, and they're up front about what it is: they need to scan your exceptionally distinctive face to make a highly detailed 3D model of a video game character. You sign the paperwork, go in, get scanned, and then 2-3 years later you see your own face staring back at you in a trailer announcing a new playable character.
That's the exact situation actor and model Shahjehan Khan ran into with the recent release of NetherRealm Studios' Mortal Kombat 1. In a delightfully charming TikTok feature with WBZ News Radio's Matt Shearer, the Boston native recounted his experience becoming the face of Quan Chi, a longtime character reinvented for the series' soft reboot as a DLC character.
In a catchup call with Game Developer Khan described the experience as somewhat overwhelming—in a good way! "It was kind of like feeling [everything] at the same time," he laughed. He said in the last 2 years it's felt like his career has begun to really surge, with more regular gigs with his punk band The Kominas and an appearance on season 4 of the HBO TV show Succession.
Seeing his face—right down to a recognizable birthmark—recreated in a series he loved as a child was a "super cool" experience but it's also "a super scary thing" for his profession, he told Shearer. For a one-time fee Khan (knowingly and willingly, he stressed in our call) signed away his face to NetherRealm and its parent company Warner Bros. Games for the purposes of portraying Quan Chi. The studio and publisher can now use it to make millions in profits for Mortal Kombat 1's lifecycle.
Khan admitted in Shearer's TikTok that he hasn't even been sent a copy of the game.
His fear is only amplified by the potential of generative AI to endlessly recycle performances—one of the many factors that drove actor's union SAG-AFTRA to strike over this summer after negotiations collapsed with the AMPTP. The union's interactive branch is currently negotiating with video game studios on the same topic, and its members have already authorized a strike of their own.
Khan's experience raises a valid question: how precisely, should face models be paid for their work in video games? He only did one day of work, but a performer's face is a deeply personal thing to sign away. Any solutions would be understandably complex.
But, intriguingly, Khan himself may be the face (pun intended) of a solution that could work for performers everywhere. What works for professional models might just be what's needed in the world in video games.
Motion capture performer and technician Katherine Grant-Suttie pointed out in a call