How does time dilation set Exodus apart from Mass Effect? It "supersizes all of the choices that you make"
14.12.2023 - 14:52
/ rockpapershotgun.com
/ Matthew Macconaughey
/ James Ohlen
Revealed during last week's Geoffening, Exodus is the first game from Archetype Entertainment, a new studio that includes former members of BioWare and Naughty Dog. It's a sci-fi odyssey with third-person shooting that looks and sounds a lot like Mass Effect, but it has one differentiating Big Idea (aside from Matthew McConaughey): time dilation, whereby time passes different in different places, depending on relative velocity and local gravity.
As I wrote in a very reachy piece about Starfield's universal and local clocks, way back in August, time dilation is a fascinating concept that poses all sorts of challenges for game designers, extending from questions of plotting to the practicalities of quests and resourcing. For example: if time dilation is a factor, flying back to a solar system in a faster-than-light vessel to polish off sidequests might see thousands of years passing on the planets in question. I am a very indecisive and absent-minded player: am I going to relegate generations of NPCs to the ashes, because I can't remember which world has the store that sells that weapon attachment I've been saving up for?
Most sci-fi games sidestep such issues by introducing made-up magic technologies, or just throwing up their hands and pretending that time dilation isn't real. So how much will Exodus really lean into it? Will the effects be carefully stage-managed at the level of chapters and cutscenes, with specific choices advancing the clock in predetermined ways, or will the game try its hand at something like a full-blown relativistic simulation? It's hard to say, this close to announcement, but the developers have dropped a few hints in between the grander promises.
According to Archetype co-founder and studio head James Ohlen, whose previous credits include design lead for Star Wars: Knights of the Old Republic, the "gameplay setting and story" are "built around the impact of Time Dilation, a concept I've been fascinated with since I was 12 years old."
In a comment on the official Exodus site, he added that "we use Time Dilation as a catalyst impacting the choices you make in-game that sets in motion events affecting your relationships with your loved ones, and your entire civilization, for generations."
The press release explains that "decades" will indeed pass while you're embarked on interstellar missions. It notes that "the sacrifices you make to protect your loved ones create unpredictable consequences that change your world - reshaping the future. Returning home, you confront the consequences of your choices. In Exodus, the outcome of those choices manifests at a massive level, compounding over generations."
Ohlen has said a bit more to Polygon on the subject. "[Time