The best thing about my 8Bitdo Ultimate 2.4G controller is the pair of paddle buttons on the back. Add to that the fact that both my Steam Deck and ROG Ally come with paddle buttons and I’ve gotten so used to this setup that I don’t want to game with an old-fashioned controller anymore.
Controls Hard to Reach? Remap to a Rear Paddle
During the initial couple of weeks of using the 8Bitdo Ultimate 2.4G, I didn’t pay much attention to its paddle buttons. But then I installed Hi-Fi Rush and found that the dodge, mapped to the right bumper by default, is somewhat hard to reach because of where I usually rest my index fingers. This being a rhythm-based brawler, nailing dodge each time in sync with the rhythm was tiring and sort of hard to pull off.
So, I downloaded the 8Bitdo app and created a custom profile with the right bumper mapped to both of the paddles. And oh boy, did that make a world of difference. Now, I could easily dodge with both my fingers, so I ended up rhythmically pressing the paddles non-stop, which soon turned me into a Hi-Fi Rush dodge master and made nailing massive combos a cakewalk.
This was around the time I purchased a Steam Deck, which has four paddle buttons. So, naturally, I started mapping bumpers to the paddles in most games, especially those that have moves you often use mapped to one or both triggers. Since then, I've never looked back.
Considering that I have medium-sized hands, I found that using paddles is much more convenient than having to reach for bumpers. Nowadays, I use paddles instead of bumpers in most games I play. If you have small hands, I reckon back paddles could massively improve your gaming experience, especially on devices like the Steam Deck, which is not very friendly to gamers with small hands.
Rear Paddles Make Some Control Schemes Easier to Use
But that’s not all. The two buttons I hate using on every controller are the thumbstick clicks, also known as L3 or LS and R3 or RS. They are hard to press on most controllers, yet you end up accidentally pressing them in high-tension moments, usually right when you don't want to. The most egregious example of a game with annoying L3/R3 mappings I’ve found to date is Everspace 2. A highly enjoyable spaceship shooter but, as those usually go, a game with a highly convoluted control scheme.
For starters, you have to click and hold L3 to activate and use the boost. To make matters worse, you’ve got to click and hold R3 to roll your spaceship. So imagine getting into a dogfight with multiple ships on your tail, with you having to click and hold both L3 and R3 to accelerate long enough to break from the enemies while also rolling to avoid getting shot. Not only did I find this frustrating, it's also
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