Hands On: Final Fantasy VII Rebirth Brings Superb Action and a Massive Open World
18.10.2023 - 15:21
/ pcmag.com
Square Enix is touring its highly anticipated RPG, Final Fantasy VII Rebirth, to let the world sample what was demoed at Tokyo Game Show a few weeks ago. Its most recent stop brought it to New York City during New York Comic Con. Behind closed doors, Square Enix invited select media to give the upcoming action-RPG a spin. Our early impressions are incredibly promising, as Rebirth builds upon Final Fantasy VII Remake's excellent foundation by widening the game's scope and combat options. Final Fantasy VII Rebirth is shaping up to be a monstrously large PlayStation 5 game, and one we can’t wait to play when it launches on February 29, 2024.
The Final Fantasy VII Remake was set entirely in Midgar, a sci-fi metropolis fueled by the planet’s literal lifeblood. Shinra, a corrupt megacorporation, owned the city and influenced every aspect of Midgar life. Cloud and his ragtag party of eco-terrorists explored Midgar’s affluent upper city, as well as its tragically impoverished slums, on a mission to dethrone the corporate overlords. Due to its Midgar focus, Final Fantasy VII Remake had linear story beats.
With Final Fantasy VII Rebirth, Cloud and company venture beyond Midgar and into a wide, open world that's packed with optional activities to enjoy as you journey to your next objective. This includes monster hunts, side quests, hidden secrets, and simple resource collecting and crafting. For context, Remake also had optional elements, but they often required a trip to a particular NPC or VR simulation to initiate.
The Rebirth demo I played mainly focused on exploration outside of Junon City. It featured four optional monster hunts, a quest-giving NPC, treasure to find via your loot-sniffing Chocobo, and innumerable materials to collect for potion crafting. There were a few notable areas that appeared traversable, but they weren't accessible. We were told that our Chocobo could eventually take us to those spots, but not at this point in time. If the game world is as dense as the demo, Final Fantasy VII Rebirth will be a staggeringly large release.
Final Fantasy VII Rebirth retains Remake's core combat mechanics and animations, with each character having a unique move set and distinctive play style. For example, Cloud is a sword-toting melee warrior, while Barret is a gun-wielding fighter who excels at ranged combat. On top of that, Rebirth introduces move refinements to make them more robust than they were in Remake. Cloud’s heavy-hitting Punisher stance, for instance, has longer combos and attacks faster than it did in Remake. Aerith’s magical projectiles fire faster, too, and her magic-enhancing wards last much longer after you summon them.
Like in Remake and Final Fantasy XVI, consecutive attacks and