A new study showed that most game ads on social media platforms failed to properly disclose the presence of in-game purchases and lootboxes under UK and EU regulations.
18.12.2023 - 18:26 / destructoid.com / Chris Avellone
Chris Avellone, the former chief creative officer and co-founder of Fallout: New Vegas developer Obsidian Entertainment, has revealed that the company tried to make an Elder Scrolls game in a similar vein. In a thread confirming an old tweet uncovered by 80 Level, Avellone discussed details about the proposal.
This is true. One of the Elder Scrolls proposals (which I pitched) was intended to serve the same function as FNV did between F3 and F4, to provide more adventures in the setting during the years before the next Bethesda release. https://t.co/7yJNkn8cUY
He also compared the idea to the way Infinity Ward and Treyarch handled alternate Call of Duty games during that generation, with Bethesda developing a main game and Obsidian working on something that would offer more Elder Scrolls adventures, like Fallout: New Vegas did for that series.
According to Avellone, the idea didn’t gain traction with Bethesda, and he suggests that the Starfield studio wasn’t happy with the reception that Fallout: New Vegas received, “good and bad.”
Although Fallout: New Vegas has become highly regarded over the years since its release, there was initially some backlash toward the game due to bugs and game breaking issues.
After years of patches and updates, Fallout: New Vegas has gotten the recognition that it deserves. It’s disappointing to think of what we could have had if this had ultimately panned out. It has been over a decade since The Elder Scrolls V: Skyrim was released, and it doesn’t look like we’ll get to play The Elder Scrolls VI anytime soon.
If only we had an Obsidian-developed Elder Scrolls game to fill the decade plus gap between releases. It seems like Bethesda missed a trick with that one. Maybe Obsidian’s (remarkably Elder Scrolls looking) fantasy RPG, Avowed, can fill that hole in my heart.
A new study showed that most game ads on social media platforms failed to properly disclose the presence of in-game purchases and lootboxes under UK and EU regulations.
Surgeon Simulator and I Am Bread creators Bossa Studios have laid off around a third of their staff, with 19 people departing the London, UK-based independent in December due to what co-founder Henrique Olifiers has called "a perfect storm of events" - heavy competition from blockbuster games at the backend of last year, increased operating costs, and delayed funding decisions across the industry.
Supermassive Games has made quite a name for itself. After the success of Until Dawn, the studio has continued with similar gameplay experiences. We’ve seen the team bring out titles like The Dark Pictures Anthology, a series of games that played out similar to Until Dawn. However, you might be surprised to learn that Until Dawn was not the original development team responsible for getting this project off the ground. Instead, the developer responsible initially for this horror game was Sony’s London Studio.
The Elder Scrolls Online has an optional subscription called ESO Plus that gives you access to every DLC (not including Chapters), an infinite crafting bag, and boons such as boosted XP. There are also monthly freebies, often furniture items like statues, but Zenimax has just introduced an exclusive paid item for ESO Plus members only.
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More than 27 years after debuting on MS-DOS, Bethesda's beloved Daggerfall action RPG has received its own remaster from one devoted fan who has spent almost a decade on the project.
It’s been a while since we heard anything from Sony’s Bend Studio, perhaps best known for Days Gone. The open-world survival title has sold 7.3 million units as of fiscal year 2020, but its pitch for a sequel was rejected. Since then, the developer has been working on something new that it can’t “wait to show.”
Jukai Studio announced its closure over the holidays, despite launching its horror survival title Stray Souls last October.
During the December 2023 Forged in Aeternum Balance of Power community Q&A, the developers of New World teased “a lot” of new content that could be coming in 2024.
Ryu Ga Gotoku Studio’s titles tend to be quite long, not counting Like a Dragon Gaiden: The Man Who Erased His Name. Like a Dragon: Infinite Wealth, the team’s next mainline title, is no exception, with Honolulu City over three times bigger than Yokohama from Yakuza: Like a Dragon.
There is no doubt that series is massively successful, with five main games and a handful of smaller and online additions to the family. However, recently it has been revealed that there were almost spin-offs that would have bridged the gap between the main games. Upon hearing the news, many were understandably disappointed that this had never happened, and it got others dreaming of what could have been.
There are several characters in that are worth their own spin-off title in the series. The popular RPG by Larian Studios features a compelling story and part of that narrative value stems from the complexity of the characters that are presented throughout the campaign. These include the companions in , as well as several friendly – and even unfriendly – NPCs that players may encounter during their journeys along the Sword Coast. While there are a lot of interactable NPCs that do not have much to offer players, especially the citizens of the city in Act 3, several others are carefully developed over time.