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01.12.2023 - 20:55 / gamedeveloper.com / Peter Molyneux
Ex-staffers at Lionhead Studios spoke to The Gamer about Fable 3, where they discussed the highs and lows of making the closer to the original fantasy-RPG trilogy.
Fable 3 released in 2010, a little over two years after Fable 2. But despite the shorter timeframe, former creative director Dene Carter claimed the issue back then wasn't really crunch; if anything, Lionhead "largely fixed" the process of creating a Fable game by the time of his departure in 2009.
That sentiment was similarly echoed by gameplay programmer Kostas Zarifis, who said making Fable 3 was a smoother cycle than its predecessor. "The ground was finally not so shaky," he noted, explaining that the tools from the first two games were of great help here.
Sometimes, it's easy to tell when sequels are made in a short development time, either on a presentational or mechanical level. Zarifis pointed out that Lionhead actively avoided doing "Fable 2, again," calling it a boon and a burden: "We can't help it. It's kind of a blessing and curse, the Lionhead way."
Rather than crunch, the past Lionhead staff said they chose to cut where they could. As he has been previously, Peter Molyneux candidly called Fable 3 "a third of the size it should've been." He told The Gamer the game's final third wherein players take the throne and rule Albion was severely cut down from its original intended design.
"What we wanted to do is give players the feeling that they could be whatever [royalty] they wanted," Molyneux explained. After the first act was about players' "claim to power," the next two would've juggled that responsibility and shown visible consequences like in the first two games.
Instead, Lionhead did enough cutbacks that Molyneux called them "ten mini-events."
What did the threequel in, at least as far as Molyneux is concerned, is that he didn't shoot down Microsoft telling them after Fable 2 to "next time, do it on time." To him, that methodology went against the Lionhead spirit of "we make the game, play it, go back to the drawing board, play it, go back to the drawing board."
Earlier this year, Microsoft came under fire by former 343 Industries employees for the handling of Halo Infinite. Speaking to his experience, Molyneux was a little defensive of his former parent company, though his comments were also slightly illuminating of how working under larger studios could be back then (and still can be, in some cases).
On one hand, Molyneux said Microsoft "never told you to do something, they just dangled a really lovely golden carrot in front of you if you did something.” But by his own admission, he could've pushed to delay Fable 3 instead of going for the bonus structure that "incentivized us to hit our dates, rather than hit the quality."
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Wordle was a lockdown phenomenon: one of those games that, merits aside, simply landed at the right time. I've kicked the habit now but like pretty much everyone else I had a Wordle phase with the family WhatsApp group and, yes, when I'm nearly out of chances I have gone running to my six-letter friend Google. Wordle's enormous popularity was such that, in January 2022, the New York Times purchased the game from creator Josh Wardle for a sum «in the low seven figures.»
Sunset Overdrive may not have enjoyed the sort of universal, mainstream critical and commercial success that developer Insomniac Games would go on to enjoy with its Spider-Man games, but in spite of its relatively lower-profile nature, it had its own dedicated fanbase- one that has been holding out hope for a sequel for nearly a decade at this point. And as it turns out, a sequel was indeed in development at Insomniac once.
Alan Wake 2 certainly isn't afraid to be weird, whether it's letting you change the layout of a level at the press of a button, or suddenly turning into a full-blown musical. Making a game so wilfully out there must be a nerve-wracking experience, however, as you've got no idea whether your kooky ideas are going to land with the audience. Yet according to Alan Wake 2's creative director Sam Lake, Remedy's belief in the game was boosted during development by a film that is equally weird and brilliant.
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Hi there, I’m Kenny Hudson and I’m a hero producer on the Overwatch team. Creating a hero is one of the most satisfying and challenging things we do in Overwatch. We hold ourselves to a high standard when it comes to making anything that goes into the game, and heroes like Mauga are no exception. In this post, I'll be outlining the journey we took to bring Mauga from a short story to the latest addition to the hero roster.
There was a ton of hype built up around The Last of Us Online. It was going to be a different kind of gameplay experience than what Naughty Dog is mainly known for. We’ve seen this studio turn out some incredibly detailed single-player experiences. But rather than adding a multiplayer component to The Last of Us Part II, a full-on multiplayer gameplay experience was being worked on. Unfortunately, as you all likely have heard, Naughty Dog has unveiled that production for this multiplayer title based on The Last of Us franchise has been killed off.
The Last of Us developer Naughty Dog has confirmed that more than one single-player game is in development at the studio.
Naughty Dog has announced it has ceased production of The Last of Us Online, its long-in-development multiplayer title set within its popular post-apocalyptic universe.
The Last of Us Online has been cancelled after more than three years in development. Naughty Dog made the announcement today, arguing that the ambitious project would require the studio to pivot entirely to post-launch support (read: a live service future) rather than their raison d'etre: big budget singleplayer narrative adventures.
Last night, Geoff Keighley revealed dozens of trailers for upcoming video games, and interviewed some of his favourite celebrites and best palss from the games industry on stage. He also happened to hand out some awards to game developers. At his awards show. Titled The Game Awards.
Arkane Lyon has announced Blade, a game based on the popular Marvel comic book.