ExileCon 2023: Path Of Exile 2 Is Now A Standalone Sequel, Closed Beta Coming June 2024
28.07.2023 - 23:51
/ mmorpg.com
/ Jonathan Rogers
It's been nearly four years since our last significant dose of Path of Exile 2 news, but Grinding Gear Games took to the stage today to finally pull the veil back on the ARPG sequel during today's ExileCon 2023.
The major news first: Path of Exile 2 is no longer going to be integrated as an expansion with Path of Exile 1, as was initially announced back at ExileCon 2019. The sequel to Grinding Gear Games' award-winning ARPG will now act as its own stand-alone product, as game director Jonathan Rogers said during ExileCon today, the sequel just got bigger and bigger.
Gone is the shared endgame and client between Path of Exile and Path of Exile 2. Instead, the sequel will be a stand-alone product. The good news is that microtransactions will still carry over across games, meaning purchases aren't left behind just because you want to play the shiny new ARPG.
«It's far more than an expansion with a new campaign,» Rogers said during a playthrough session of PoE 2. «It's entirely new monsters, skills, mechanics, classes, everything you would expect from the next generation of Action RPGs. [...] This thing is freaking huge. There was a point where we realized that our plan to replace PoE 1 with PoE 2 would essentially be destroying a game that people love for no reason. So we made a decision. Path of Exile 1 and 2 would be separate, with their own mechanics, balance, endgames, and leagues.»
The gameplay demo takes place in Act 3 of six acts in the Path of Exile 2 campaign. Described as During the demo, Rogers talked about the various classes of Path of Exile 2, stating that the goal here was to create classes that fit builds with every attribute combination:
The demo started with the Monk, highlighting the new class and some of its mechanics. With the Monk being a mobile melee class, Rogers mentions that pretty much every melee skill in Path of Exile 2 has some mobility attached to it, whether it's moving you closer to an enemy to cull or moving you out of harms way. This was demonstrated with the Monk's sweeping AOE skill, Wave of Frost, which sends...well..a wave of frost at enemies and moves the Monk backward to give them the spacing to pull off the Glacial Cascade skill.
Learning positioning is key, but it's helped by the fact that you can now start an attack facing one direction and have it land in a different direction. This allows you to start pulling off moves while moving into position, flipping the mouse around to where you want it to hit.
While the Monk is a highly mobile melee class, every class now has more mobility in the form of a dodge roll. This dodge roll allows you to get out of the way of attacks, though the roll doesn't make you invulnerable, though there are things that will miss you if the