Bandai Namco has revealed its roadmap for Tekken 8 throughout the rest of 2024, including the game’s second DLC character, new story, and plenty more.
16.04.2024 - 16:01 / ign.com
While you’re exploring the land of the Enclave and taking on gargantuan bosses in Eternal Strands, you’ll unlock more and more magical abilities to help you on your journey. But unlike many games where magic might let you toss a fireball or Force push an enemy off a cliff, Eternal Strands has a unique approach to the nine physics-altering abilities it puts in your toolbelt, all of which allow for an impressive level of freedom. Continuing our month-long exclusive coverage of the upcoming action-adventure game from a new team comprised of ex-BioWare and Ubisoft developers, today we’ll be taking a look at a few abilities at the heart of this battle-heavy odyssey and how they can be combined in surprising and creative ways.
In the same way that The Legend of Zelda: Tears of the Kingdom gives you a set of powers that allows you to manipulate the physics of its world in order to solve puzzles and get across the map, Eternal Strands gives you a similarly playful toolset and asks you to bring them to bear in battle – including against the massive bosses that roam land of the Enclave. Instead of creating a makeshift boat with magnets and fans to sail across a river, you’re using telekinetic wormholes to launch yourself onto the back of a flying dragon or generating a block of ice to seal a giant’s leg in place before climbing up it to deal damage with your sword.
That alone can be a lot of fun, especially once you discover the interesting ways those powers have an impact on enemies and the surrounding environment. For example, when fighting a heavily armored boss who uses fire-based attacks, you might discover that prolonged exposure to ice attacks begins to make his armor brittle, which can then be cleaved off, exposing a new weak spot to lay into. Or maybe you’ll be hounded by a giant dragon who breathes fire down on you, and discover that with the right telekinetic ability, you can redirect those flames right back at him. It’s especially cool how the enemies themselves interact with you and the environment, doing things like picking up trees to lob at you or smashing through a structure that you’re in the middle of climbing.
But later on in the adventure, once you’ve slain a few bosses and have claimed a larger repertoire of powers from their corpses, you can start to combine these abilities in some surprising (and often hilarious) ways. In one instance, I used the Kinetic Stream ability, which allows you to create a tunnel of kinetic energy that throws anything that passes through it at high speeds, to create a makeshift cannon aimed at a flying boss. I then used another telekinetic ability called Launching Grasp, which lets you pick up and toss things, to snatch up every fiery minion enemy in the area and
Bandai Namco has revealed its roadmap for Tekken 8 throughout the rest of 2024, including the game’s second DLC character, new story, and plenty more.
In a year overflowing with great-looking Metroidvanias, Minishoot' Adventures popped out to me for the sheer oddity and novelty of its premise. It's a top-down twin-stick shooter where you play as a small spaceship in a bright, colorful world under attack from a shadowy villain called the Unchosen. And I do mean you play as a spaceship, not someone piloting a spaceship, which really adds to the charm of the world. I've only played the opening act, but it's officially my next weekend game, because it's immediately clear why it's been so well-received on Steam, with over 1,500 97% positive user reviews at the time of writing.
A talented Pokemon fan has created Ghost-type versions of Magikarp and Gyarados. The two monsters have received all sorts of makeovers from artists.
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Even in its early alpha state, my extensive hands-on time with Eternal Strands gave me a lot to be excited about. Whether it’s the Monster Hunter-esque boss fights against giant creatures, the interesting and flexible physics-manipulating magical powers, or the obvious dedication to telling a wholesome story filled with lovable characters, this upcoming indie repeatedly surprised me by being very different from its action-adventure peers. By combining a hodgepodge of some of my favorite elements from different genres into one action-packed package, developer Yellow Brick Games hopes to pull off something wholly unique with its inaugural title. After numerous hours climbing atop fiery dragons and freezing pesky knights in a block of ice, I think Eternal Strands stands a good chance of delivering something really special, and I’ll definitely be keeping a close eye on it.
A skilled Pokemon fan artist has come up with some stunning character designs depicting what Makuhita and Hariyama could have looked like if they were humans. If there's one thing members of the Pokemon community are known for, it's the boundless creativity they display when it comes to making redesigns of existingcharacters from the games. The fan art for these two Pokemon in question is no different.
Next up in our IGN First coverage of Eternal Strands, we're diving into the unique and colorful art in the land of the Enclave. We sat down with art director Sebastien Primeau and lead character artist Stephanie Chafe to ask them all about it.
While fans wrangle how to access the Hades 2 technical test, developer Supergiant Games casually dropped a hefty gameplay reveal stream for the hotly anticipated sequel.
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A devoted Alan Wake fan has bought 4,000 digital Xbox 360 codes of the 2010 game that are unfortunately unusable. The original Alan Wake was released in 2010 and became a cult classic Xbox 360 title over the years. The creepy story of fiction writer Alan Wake being haunted by his own writings coming to life in the Pacific Northwest town of Bright Falls captivated fans with its unique and gloomy atmosphere.
Continuing our ongoing coverage of Yellow Brick Games’ debut action game, Eternal Strands, we sat down with some of the indie studios’ leadership team to discuss the origins of their scrappy studio, and learn more about the indie world they’re using their AAA backgrounds to create. First, we chatted with CEO Thomas Giroux and COO Jeff Skalski about the studio's origins, then we spoke to Chief Creative Officer Mike Laidlaw and Lead Writer Kate MacMullin about their journey to the indie scene, and the characters and story in Eternal Strands.
Star Wars Outlaws has an expensive $109.99 'Gold Edition' offering three-day early access, and single-player game fans aren't best pleased.