Video game emulator Delta’s decade-long struggle against the iOS app store began with a school-issued TI-84 calculator.
18.04.2024 - 16:21 / ign.com
Next up in our IGN First coverage of Eternal Strands, we're diving into the unique and colorful art in the land of the Enclave. We sat down with art director Sebastien Primeau and lead character artist Stephanie Chafe to ask them all about it.
IGN: Let’s talk about Eternal Strands’ distinctive art style. What were some of the guiding principles behind the art direction?
Primeau: I think what was guiding the art direction at the beginning of the project was to find the scale of the game, because we knew that we were having those gigantic 25-meter tall creatures and monsters. So we really wanted to have the architectural elements of the game – the vegetation, the trees – to reflect that kind of size.
So one of my inspirations was coming from an architect called Hugh Ferriss, and I was very impressed by his work, and it was very inspiring for me too. So just the scale of his work. So he was a real influence for Metropolis, Gotham, so I was really inspired by his work.
Chafe: I think one of the things that, just as artists and as creators, we were interested in as well was going for a color palette that can be very bright. And something that can really challenge us too as artists, and going into a bit more of at-hand painterly work, and getting our hands really into it, into the clay, so to speak, and trying to go for something bright and colorful.
IGN: That’s not the first time I’ve heard your team describe the art style as “painterly.” What does that mean?
Primeau: Painterly is just a word that can give so much room to different types of interpretation. I think where we started was Impressionist painters. So I really enjoy looking at many painters, and they have different types of styles. But we wanted to have something that was fresh, colorful, and unique.
And also, I remember when we were starting the project there was that word. "It's going to be stylized," but stylized is just a word that gives so much room to different kinds of style. And since we were a small team, we had to figure out a way to create those rough brushstrokes. If it was painted very quickly by an artist, like Bob Ross would say, "Accident is normal." So I think we wanted to embrace that. And because we're all artists, it's hard too, at some point, to disconnect from what you're doing. It's like, "Oh, I can maybe add some more details over there." But I was always the- "Guys, oh, Steph, that's enough. Let's stop it right there. I think it looks cool."
IGN: So, when you create an asset for Eternal Strands, is somebody actually painting something?
Chafe: I can speak more on the character side. For us, we do a lot of that hand painting, a lot of those strokes by hand. And we try to embrace, not the mistakes, but the non-realistic part
Video game emulator Delta’s decade-long struggle against the iOS app store began with a school-issued TI-84 calculator.
Marvel vs. Capcom Infinite had more than a few problems when it launched back in 2017. It was fun enough to play, but it has a less than stellar story, it was updated with DRM years after launch, and it's missing popular characters such as the X-Men. However, the biggest problem that faces the title is how badly it's aging, as despite only being seven years old, it's art style and graphics leave an awful lot to be desired.
Prior to Marvel vs. Capcom: Infinite’s release in the fall of 2017, the crossover fighting game faced an uphill battle with newbies and longtime fans alike because of its abrasively shiny and underlit art style. Now, seven years later, a popular fighting game Twitch streamer announced he is working on a fan project that will give the game a facelift and, hopefully, encourage players who passed on it to give it a second chance.
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Even in its early alpha state, my extensive hands-on time with Eternal Strands gave me a lot to be excited about. Whether it’s the Monster Hunter-esque boss fights against giant creatures, the interesting and flexible physics-manipulating magical powers, or the obvious dedication to telling a wholesome story filled with lovable characters, this upcoming indie repeatedly surprised me by being very different from its action-adventure peers. By combining a hodgepodge of some of my favorite elements from different genres into one action-packed package, developer Yellow Brick Games hopes to pull off something wholly unique with its inaugural title. After numerous hours climbing atop fiery dragons and freezing pesky knights in a block of ice, I think Eternal Strands stands a good chance of delivering something really special, and I’ll definitely be keeping a close eye on it.
Greetings, Adventurers!
SNK has released a fighting guide for Fatal Fury: City of the Wolves ahead of EVO Japan 2024, outlining all the mechanics players should know. The REV System is the central focus, but there’s also the return of Just Defense and Hyper Defense from Garou: Mark of the Wolves.
Jesse Plemons is a brilliant actor. He’s also one of our most memeable stars. It’s not that he’s super expressive — quite the opposite, in fact. He’s usually quite placid, and almost hesitant in his line deliveries. He takes his time. But, whether he’s playing a timid everyman in The Power of the Dog or season 2 of Fargo or a stout lawman in Judas and the Black Messiah orGame Night, there’s always something going on behind his narrowed, watchful eyes. His stillness, his pauses, and his plain, unvarnished way of speaking act as a gravitational force, drawing the camera and other actors into his orbit. He’s also, in a low-key way, extremely funny.
Debunking certain speculations, an insider confirmed that Tom Clancy's The Division Heartland has gone through notable changes. Until now, an extended period of little to no updates for The DivisionHeartland had the fans worried about the game's fate.
A few hours ago, Geoff Keighley himself shared four new screenshots of The Wolf Among Us 2 on Twitter. The long-anticipated sequel has been in the works for several years now at Telltale, ever since the announcement at The Game Awards 2019.
As per recent media reports, Vivo is rumoured to introduce the Vivo V30e in India, possibly hitting the shelves as early as August. This new addition is expected to join the lineup alongside the recently launched Vivo V30 and V30 Pro models.