Activision has established a new internal development studio called Elsewhere Entertainment.
30.04.2024 - 11:47 / rockpapershotgun.com / Todd Howard / Emil Pagliarulo / Bethesda Softworks
Bethesda Games Studios are thinking about how they can release games more frequently while still ensuring that they have a healthy audience for years, the Elder Scrolls company's king wizard Todd Howard has remarked in an interview with Kinda Funny, from which Alice B has already scientifically extracted some titbits about forthcoming Starfield expansion Shattered Space.
Howard himself has been at Bethesda for 30 years, and is in his mid-50s. Asked by host Greg Miller whether he's thought about retiring, given that Bethesda's numbered titles take "forever" to develop, Howard said: no. "I don't want to ever stop. I just, you know, it's too much fun. I love the work, I love the products, if I didn't make these games I would just be playing them all the time."
He conceded, however, that "they do take a long time, and so I think one of the things that that we're focused on here is obviously making sure of the highest quality, but also you know, finding ways to increase our output, because we don't want to wait that long either, right - it's never our plan. But we want to make sure that we get it right, and so my hope is to do it kind of as long as possible. I have no plans of retiring or anything like that."
There are approximately nine years between the launch dates of Fallout 4 and Starfield. The latter saw frequent delays - as, in fairness, did many blockbuster videogames created during the pandemic lockdowns. Hence Bethesda's reputation for taking their time, but 'twas not ever thus: they released two numbered Elder Scrolls titles and Fallout 3 during the noughties, with the immortal Skyrim landing shortly after the turn of the decade. Since then, the cost and complexity of videogame blockbusters has risen dramatically, with five year development periods not uncommon, and games often landing well after their core concepts have fallen behind the trend.
That's some back-of-the-napkin commentary, anyway: as Starfield's design director Emil Pagliarulo put it on Xitter earlier this month, "development times can vary for a variety of reasons". Regarding Starfield, he added that "we spent a lot of time updating and developing tech. We also paused for a bit to assist with Fallout 76." In a subsequent tweet, Pagliarulo stressed the importance of giving teams time to cook. "We can't do everything at once. Institute scientists are hard at work on cloning initiatives!"
It's a good question. A complicated question. Not specific to any of our games, but development times can vary for a variety of reasons. On Starfield, we spent a lot of time updating and developing tech. We also paused for a bit to assist with Fallout 76.
Bethesda Game Studios have made a bunch of other things since Fallout 4's release, of course.
Activision has established a new internal development studio called Elsewhere Entertainment.
Fallout games took three of the top 10 places on the European sales chart last month.
Xbox is closing down four Bethesda studios, including Redfall developer Arkane Austin and Hi-Fi Rush studio Tango Gameworks.
A talented Fallout 4player has managed to complete an entire playthrough of the game using only a rolling pin as a weapon. Fallout 4 offers players many ways to complete the game, although it has to be said that this particular gamer has made things much more difficult for themselves.
Whether exploring the irradiated monuments of Washington D.C. in Fallout 3 or gambling away your last couple of Caps on The Strip in Fallout: New Vegas, the series' North American setting is an essential piece of the puzzle. And while players have previously been given tantalising glimpses of how the rest of Bethesda's bleak world might be faring, studio head Todd Howard says the plan is to keep the series set in the US.
Skyrim was 2011. Fallout 4 was 2015. Starfield was 2023. Development cycles are growing longer all across the industry, but for Bethesda in particular, it's felt like the company has really struggled to create a consistent pipeline — especially in the last decade or so. This is even more apparent when you factor in projects like The Elder Scrolls 6, which was barely a concept when it was first announced in 2018.
Todd Howard says Starfield's criticism is "perfectly understandable" as the RPG is a "different experience" to Bethesda's other games.
Bethesda is now hoping to release new video games at a faster rate than it has in the past, especially with Fallout’s increased popularity. Bethesda is known for its massive RPG franchises like Fallout, The Elder Scrolls, and last year’s mega-hit Starfield. However, these titles can take an incredibly long time to develop, with Starfield suffering from several delays and being in production for nearly eight years before finally hitting stores in September.
Todd Howard says Bethesda is working on getting games into players' hands more quickly.
Todd Howard has provided an update on the different games currently in development at Bethesda Game Studios.
In a surprise to no one, Amazon's Fallout TV series has been officially renewed for a second season.
Amazon's excellent adaptation of the Fallout series for TV is available in its entirety now, and we loved it. However, not every Fallout fan is happy with how it seemingly rewrites what was thought to be established series lore, apparently retconning the ending of beloved black sheep, Fallout: New Vegas. Obviously, major spoilers for both New Vegas and Amazon's show to follow!