Capcom has detailed some of its planned updates for Dragon’s Dogma 2.
07.03.2024 - 15:40 / gamesradar.com / Hideaki Itsuno / Yoshiaki Hirabayashi / Hope Bellingham
The director of Dragon's Dogma 2 has warned future players to take care of their favorite NPCs, as the developer takes death "seriously" and isn't afraid to kill characters off.
In an interview with Automaton, Dragon's Dogma 2's director Hideaki Itsuno and producer Yoshiaki Hirabayashi discussed the upcoming game, and specifically its NPCs. When asked if the sequel will also feature Affinity like the first game, which allowed players to build friendships with the NPCs scattered around the map, the director revealed that "there will be a lot of it, and it will be even more pronounced."
"It's almost the entire reason why we made the game open-world," Itsuno continues. "There will be many events that occur/don’t occur depending on Affinity, and relationships between NPCs will also be important." On the topic of getting close with NPCs, the director goes on to explain that the premise since the beginning has been to create "a fantasy world simulator" and that part of this is having NPCs die as a regular occurrence.
"If there’s an NPC you care for in a town, you will need to protect them as you fight, or hold them and run," Itsuno warns players. Following on from this, Hirabayashi reassures fans that the resurrection item, Wakestones, also exists in Dragon's Dogma 2, "so even if an NPC dies, all is not lost." Echoing Itsuno's comments about the game being a fantasy simulator, the producer adds that "it's unnatural to have beings that are completely invincible."
"When there is death, we take it seriously, and it affects how we act," Hirabayashi continues. "In a world without death, I think people would be irresponsible and apathetic to their own actions."
As the conversation takes a slightly more existential turn, Itsuno also says: "I believe that death is an irreversible event, so there's a heavy emphasis on whether or not a player dies in the action part of the game. This is because the notion that 'if you die, you can just start over' compromises the feeling of adventure."
On a completely different note; ahead of Dragon's Dogma's release on March 22, those who have previewed the game early have revealed that Pawns have some brutal callouts for horny players - reminding them of the things they might have done in the first game like choosing an entirely female party.
It's also recently been revealed that GTA 5 and its flexible open-world design helped inspire Dragon's Dogma 2's vast RPG world .
Capcom has detailed some of its planned updates for Dragon’s Dogma 2.
Capcom has responded to Dragon’s Dogma 2 players who have criticised the game’s use of microtransactions as well as performance issues on PC.
Dragon’s Dogma 2 has released to mixed reviews on Steam, with numerous players expressing unhappiness at the game’s list of microtransactions.
It's been almost 12 years since the first Dragon's Dogma dropped on PS3 and Xbox 360, and four years since the anime, but it's finally time to return to the world of the Arisen.
In the run-up to the release of open world RPG Dragon’s Dogma 2, developer and publisher Capcom has revealed that it is aware of inconsistencies in the game’s frame rate performance on PC in particular. In a statement to IGN, Capcom has revealed that it is looking into ways in which it can improve the performance of the game.
Capcom's highly anticipated fantasy RPG, is finally due to be released on March 22, 2024, more than a decade after the release of the original game, but PC players may want to hold off on purchasing the game for now. Recent reports indicate that the game experiences severe frame rate performance problems on the platform.
The Dragon's Dogma 2 devs have revealed that the new Beastren race has been on their minds since back in the Xbox 360 and PS3 days.
Dragon's Dogma 2's lead developers have said that players don't need to worry about the game's restricted fast travel due to the game's interesting world.
is already known to feature a map much bigger than the original game but not even the developers can agree on how much the space has grown. While the first boasted an expansive open world for players to explore at their will, it was also criticized for feeling empty and barren given the vast amount of space players needed to traverse to reach major locations. Capcom has confirmed that the sequel is looking to fix this issue by not only expanding the map but also including more interesting landmarks to discover.
We know that Dragon’s Dogma 2 has a much larger world than initially claimed, “more interesting and engaging Vocations” over the first game and up to three simultaneous bosses on-screen. With all the details about Pawn Specializations, the Dragonsplague and Vocation Maisters, one has to ask: What about Affinity?
Capcom and director Hideaki Itsuno’s vision for the original Dragon’s Dogma was to develop a purely single player experience that, through the use of its AI-controlled companions known as Pawns, would emulate the feeling of an MMORPG with other players. The upcoming, long overdue Dragon’s Dogma 2 is set to expand on its predecessor in a number of ways – from a larger open world to how much content it’ll offer and much more – but that focus on delivering a purely single player experience isn’t changing.
If it weren’t obvious already, Dragon’s Dogma 2 is a big game. Capcom has discussed how the world is four times larger than the original and the sheer amount of side content, which some may players may end up skipping. However, when speaking to Automaton-Media, director Hideaki Itsuno revealed that it may actually be much larger than initially announced.