Hideaki Itsuno
Yoshiaki Hirabayashi
city Tokyo
Capcom
PS5
PC
Xbox Series X
Xbox Series S
Dragon’s Dogma 2
Hideaki Itsuno
Yoshiaki Hirabayashi
city Tokyo
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"Can Feel Like An Exercise In Frustration": Sanabi Review - screenrant.com - Japan
screenrant.com
20.11.2023 / 04:19

"Can Feel Like An Exercise In Frustration": Sanabi Review

Who doesn’t love a good grappling hook? Recent pixelated platformer serves up swinging gameplay and cyberpunk style, with a surprisingly dense narrative that can't get out of its own way. There are some unquestionably good vibes to be had in just swinging and parkouring around gun-toting robots and bottomless pits, but the game’s script was in desperate need of another pass, resulting in constant pacing issues that intrude on the playable content.

Dragon’s Dogma 2 Showcase Set for Late November, Will Show New Gameplay and Info - wccftech.com - Japan - city Tokyo - Saudi Arabia
wccftech.com
17.11.2023 / 13:47

Dragon’s Dogma 2 Showcase Set for Late November, Will Show New Gameplay and Info

This morning, CAPCOM announced a new Dragon's Dogma 2 showcase scheduled for Tuesday, November 28th, airing at 1 PM Pacific Time or 9 PM GMT.

Final Fantasy 7 Rebirth co-director says making Sephiroth playable was the 'best way to allow the player to understand his point of view' - techradar.com
techradar.com
14.11.2023 / 16:19

Final Fantasy 7 Rebirth co-director says making Sephiroth playable was the 'best way to allow the player to understand his point of view'

Final Fantasy 7 Rebirthco-director Naoki Hamaguchi wants players to «feel more empathy with Sephiroth» during his playable segments.

BioShock director says canceled co-op survival horror shooter is "the best game we never got to make" - gamesradar.com
gamesradar.com
13.11.2023 / 17:47

BioShock director says canceled co-op survival horror shooter is "the best game we never got to make"

Former BioShock director Ken Levine has labeled one canned game the "best game" developer Irrational never got to make.

Final Fantasy VII Rebirth Director Says He Was Inspired by The Witcher and Horizon - wccftech.com - France
wccftech.com
13.11.2023 / 11:07

Final Fantasy VII Rebirth Director Says He Was Inspired by The Witcher and Horizon

Final Fantasy VII Rebirth will continue the FFVII remake trilogy with a more open world-like design. To that end, Naoki Hamaguchi, one of the game's directors, admitted he took inspiration from Western games like CD Projekt RED's The Witcher and Guerrilla Games' Horizon.

Final Fantasy 7 Rebirth Will Have More Costume Choices Than FF7 Remake, Director Says - gamingbolt.com
gamingbolt.com
12.11.2023 / 19:57

Final Fantasy 7 Rebirth Will Have More Costume Choices Than FF7 Remake, Director Says

Details on Final Fantasy 7 Rebirth have been coming in at a steady rate in recent weeks, with Square Enix doubtless looking to ramp up the anticipation surrounding the game ahead of its February release, and more new tidbits have also emerged courtesy of an interview with Final Fantasy Dream at Paris Games Week.

WoW: The War Within director says there's "no long-term advantage" to buying the controversial $90 early access edition - gamesradar.com
gamesradar.com
10.11.2023 / 12:07

WoW: The War Within director says there's "no long-term advantage" to buying the controversial $90 early access edition

A week after World of Warcraft: The War Within fans blasted developer Blizzard for the expansion's $90 early access fee, the game's director has said there's "no long-term advantage" if you buy this edition. 

WoW director says its most controversial new class specialization is OP because it had to be: 'The community is naturally skeptical of things they don't understand' - pcgamer.com
pcgamer.com
10.11.2023 / 01:21

WoW director says its most controversial new class specialization is OP because it had to be: 'The community is naturally skeptical of things they don't understand'

Blizzard knew that its controversial new augmentation evokers—the first support class ever in World of Warcraft—were going to be overpowered. That choice was «deliberate,» the game's director told us in a BlizzCon interview, although he added that «obviously they came out the gates too strong.»

World of Warcraft director says players who pay for early access to the next expansion won't have a 'long-term advantage' - pcgamer.com
pcgamer.com
10.11.2023 / 01:21

World of Warcraft director says players who pay for early access to the next expansion won't have a 'long-term advantage'

World of Warcraft: The War Within is the first WoW expansion where purchasing a more-expensive edition gets you into the new content more quickly. The announcement caused an immediate controversy, but the game's director claims it will not ultimately affect players' progression relative to each other.

The Last of Us Multiplayer director says he’s still working on the project - videogameschronicle.com
videogameschronicle.com
05.11.2023 / 16:11

The Last of Us Multiplayer director says he’s still working on the project

The director of the upcoming The Last of Us multiplayer project has said he’s still working on the game.

The Last of Us Multiplayer Game is Still in Development, Director Says - gamingbolt.com
gamingbolt.com
05.11.2023 / 15:28

The Last of Us Multiplayer Game is Still in Development, Director Says

Recent weeks have been tumultuous ones for Naughty Dog as a studio. Reports emerged in May that its standalone multiplayer The Last of Us project – touted as the studios’ most ambitious project ever – had seen its development team scaled back following an internal re-evaluation, while last month, Naughty Dog was also hit with layoffs that saw the developer letting go at least 25 contract employees.

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